Submersive by deadmanjw
This is my compo entry, I didnt get to finish it in the end although given the time with doing normal family stuff I achieved a lot.
What was left out was
A scoring mechanism when you take pictures of the fish. With the points you would then be able to buy upgrades to your sub, like oxygen scrubbers, extra hull and power etc.
Note: I only have time to build web gl version, set its resolution to 1920, 1080 and used the "default" WebGL template but for some reason it doesnt display correctly in itch.io. ...cry...
Any advice would be greatly appreciated for next time.
https://yonner.itch.io/submersive-ludumdare48
Github (if you want to look at some real dodgy code)
https://github.com/yonner/Submersive_LD48
| Link | https://github.com/yonner/Submersive_LD48 |
| Link | https://yonner.itch.io/submersive-ludumdare48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/submersive |
Ratings
| Given | 50🗳️ | 48🗨️ |
In the end I got snatched by a giant seagull and then dropped down from space, I'm still falling.

(Go deep then head full speed for the surface, enjoy your flight)
Thanks for the comments though.
I really don't have anything to add over what other people already suggested, so I'll just say that if you ever update it, let me know!
There are nice ship model and fish models.
If you want some advice for the future:
- Spend more time on thinking and try to dimension the project on your skill/possibility. Try to find a simple "core" idea that you can build in few hours and then expand it. So that at least you'll have a finished "core" if you don't have time to expand it. For a game like your the "core" could just be an "experience" in which you go deeper and deeper and just enjoy the environment. After that you can add the "camera" mechanism and then something else... Try to polish it a bit (ie. your fish turn arund suddenly instead with a smooth movement).
- Try to use assets that you find on the internet... it speed up your work (unless you are a graphic or enjoy creating the assets).
- Think about switching 2D... 3D assets are harder to find/create/adapt and they feels "patchy" if they aren't well made (or just different from one another).
- Before the jam starts set up your empty project, do a bit of brainstorming on every possible "final round" theme and maybe start searching/creating some Assets based on your thought. Try to find ideas that you can use on multiple themes... the more work you do before the jam starts the better :-)
- Add some sounds... even a simple one, a background music... even if you remove the "audio" category. It creates a better overall experience.
- Try doing experience playing other games. I.e. On this jam I've seen that games with a shared leaderboards are funnier and probably on the next we'll try to add one, maybe we'll create it before the jam starts since the "shared leaderboard" mechanism is the same for all the games.
Anyway just continue trying, jams are a funny and great experience! You'll get better with time (like we did) :-D
I thing sound is a big one and i think your right even a little would have helped in my case, but any thank you very much for the great advice. I will try and apply this if I do one next time.
i am looking forward for the finish game!