Punch my Dig! by nervous-composers

[raw]
made by nervous-composers for Ludum Dare 48 (JAM)

Screenshot from 2021-04-26 22-53-06.png

Controls: ASD, or Left/Right/Down

Note 1: Best played on Firefox. If there are audio stuttering issues, please download the standalone executable.

Note 2: There is an ending

It's the biggest dig ever! Go deep, go fast, consume IRN-BRU gems for gains and grow bigger. Don't run out of energy!

Pro-tip:

1) burrow deeper, guzzle energy drinks

7) throw quick punch until break stone, avoid spike traps

15) dive deep into more rock

25) eat gem and win

Software: godot / photoshop / boscaceoil / bfxr

Ratings

Overall 895th 3.527⭐ 39🧑‍⚖️
Fun 855th 3.392⭐ 39🧑‍⚖️
Innovation 1323th 2.905⭐ 39🧑‍⚖️
Theme 698th 3.811⭐ 39🧑‍⚖️
Graphics 1222th 3.392⭐ 39🧑‍⚖️
Audio 601th 3.545⭐ 35🧑‍⚖️
Humor 935th 2.641⭐ 34🧑‍⚖️
Mood 1234th 3.257⭐ 37🧑‍⚖️
Given 54🗳️ 51🗨️

Feedback

IndigoWolf
26. Apr 2021 · 15:34 UTC
Good sound design on this. Very simple but well delivered. Got a little tedious with how hard some of the lower tiles are to break. An upgrade system would definitely improve that.
🎤 nervous-composers
26. Apr 2021 · 16:25 UTC
thanks for the feeback! there is an upgrade system, you can become bigger and stronger!
Camden Obertop
28. Apr 2021 · 17:33 UTC
Cool game! I really loved the art of the character punching the rocks and ground.
filgru
28. Apr 2021 · 22:50 UTC
Hey, This game reminds me mix of boulder dash and Lode Runner! I went down to 2300 feet:) I would make this game maybe little bit harder by adding some living obstacles maybe. Nice music! Good job!
Kamilo
29. Apr 2021 · 01:29 UTC
Nice digging game with awesome sprites and music :)
TeamDungeon
29. Apr 2021 · 08:59 UTC
Love the vibe, such a classic feeling.
HiddenTavern
29. Apr 2021 · 14:14 UTC
The sound design and digging animation are great! I had a great time -- it felt like playing an old arcade game from my childhood. Maybe make the spikes more punishing or have a more-punishing type of block to force the player to strategize their path more? Great job!
nethead
29. Apr 2021 · 14:25 UTC
whoever decided the main character would just straight up punch the rocks deserves a raise. fun game + the graphics/sfx/music all worked well. only minor complaint is that it was easy to accidentally punch a wall if I held down/left/right a bit too long when felling or moving in one direction.
Yamzho
29. Apr 2021 · 15:23 UTC
I did not even notice I had energy at first ! Haha ! Good job, the game looks nice.
starling
29. Apr 2021 · 17:12 UTC
this was fun and well executed :) :) i enjoyed the audio, definitely added a lot to the game!
Cal
29. Apr 2021 · 17:12 UTC
Solid mechanic and the animations / breaking effect were good touches!
windfall890
29. Apr 2021 · 17:13 UTC
wow, this is simple but _really_ well executed.
The little touches: lighting, music, gem flash, player animation really elevates the otherwise pretty straightforward gameplay.

And being straightforward is _not_ a knock! this game shows you that plan and gives you the tools for the job and gets right out of its own way. Let your fists do the talking!

I like the level generator, and the use of empty space as a puzzle mechanic. planning the route feels great. The progressive color change on the blocks is clear and simple UX and works well.

I didnt really understand how the stamina system worked but it didnt slow me down too much.

Nice work!
juninhostrife
29. Apr 2021 · 18:03 UTC
I liked the music, the digging animation and also the character sprite that changes through the game when you get stronger (I think it is because the gems). Also I liked how you guys used the light to make things difficult when you're too deep.
![dig.png](///raw/e09/d3/z/419f7.png) This was how far I cloud get, but at what cost? hahahahahaha :smile:
Nice digging game!!! Good job
zerocomms
30. Apr 2021 · 00:49 UTC
A lot of nice little touches, the gem shine, subtle lighting change, I didnt even notice I was getting stronger for a while.

The sideways punch feels much stronger than the down(1 vs 2 punches) pretty fun to just one punch your way through once you get enough gems. good work.
PxlDev
02. May 2021 · 08:15 UTC
Well made game, really easy to understand.
stavu
02. May 2021 · 14:51 UTC
I really liked it! The gameplay is really unique and interesting.
This is one of the most impressive entries I've seen for this Ludum Dare. Good work!
Jakier
02. May 2021 · 15:08 UTC
Superb use of integrating mechanics
marcmagus
02. May 2021 · 17:41 UTC
Thanks for bringing your game by my stream for playtesting! If you’d like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1008703892
Tris250
03. May 2021 · 13:08 UTC
Entertaining and very interesting game, graphics and music are pretty good.
RockinWatson
03. May 2021 · 13:19 UTC
Nice game! Love punching stuff!
Brusi
03. May 2021 · 17:59 UTC
Really nice! I liked the mechanic where you have to optimize your way through the "best energy".
I think that making the actual goal (gems) a different item than the energy was a good design decision, forcing you to balance between depth, gems and energy. Spikes were also a nice touch.

Game feel was also very good, with all the screen shake and punches. I think the "down punch" should have been the same duration as the "side punch", to avoid lingering too mucn.

I liked it how it got darker and more sinister the deeper you went (did the character change too?). It really expressed nicely the "deeper and deeper" theme.
rhoff95
03. May 2021 · 22:25 UTC
Cool game. I like the concept of punching instead of just drilling. I would like to see other ways you can use that same idea to add other mechanics. It is visually unique, but mechanically still very similar to many other games. Well done.
minibobbo
04. May 2021 · 04:51 UTC
I think that the game needs a little more to it to keep the player engaged. I made it close to the bottom (I think, the light was almost out) when I ran out of energy. I wanted to get to the end but the thought of going through all that again made me stop.

Maybe you could speed up the downward punching animation? It is a ton slower than going sideways. I like the idea of it getting darker the lower you go, but I think that this game is really about planning your route and maximizing your energy to get pickups and the darkening level works against that since you can't plan anymore.

Music and sound worked. I liked the graphics and the way that the rocks broke away as you hit them.