Deep Drive by Ahmed Hamdi
A drive in a cave. Play Now!

| Windows64 | https://ahmed-hamdi.itch.io/deep-drive |
| Original URL | https://ldjam.com/events/ludum-dare/48/deep-drive |
Ratings
| Overall | 1859th | 2.603⭐ | 31🧑⚖️ |
| Fun | 1793th | 2.483⭐ | 31🧑⚖️ |
| Innovation | 1851th | 2.241⭐ | 31🧑⚖️ |
| Theme | 1778th | 2.655⭐ | 31🧑⚖️ |
| Graphics | 1522th | 2.983⭐ | 31🧑⚖️ |
| Humor | 752th | 2.881⭐ | 23🧑⚖️ |
| Mood | 1744th | 2.464⭐ | 30🧑⚖️ |
| Given | 11🗳️ | 9🗨️ |
Thank you all for the valuable feedback you all had given about my game.
The camera angle needs some work, and it would be nicer if the car had faster speed and tighter handling.
I tried again with the red car. Nice and shiny!!
I don't really get how it fits into theme (maybe riding deeper into that cave?), and I have found music to be kinda annoying, however I have found car models funny, and it seems like you had fun creating them.
Here's my attempt to speedrun it haha
https://www.youtube.com/watch?v=9k5Ji2QjgbM
ps: sorry about my stream problems the first day, I ended up spending a lot of time playing last night to make up for it :P Hope to see you around, I look forward to seeing your progress!
https://youtu.be/aHUsWQeZHns?t=4990
This game...is really, really rough. I feel like there's a lot of great places the game focuses on: pretty good-looking vehicle models, keeping the vehicle orientation in-line with the course, particle effects that play when the vehicle turns, etc. But I also felt the parts that mattered to me the most, such as the vehicle's traction on the course, actual speed of the car, camera providing necessary information for me to steer properly, and turbo actually having an instantaneous effect speed boost instead of just increasing the acceleration, felt very broken to me. The car were incredibly slow, and I constantly felt like I was driving on ice. The course itself was constantly hostile to my ability to drive. And the camera only shown the top of the hill, but never what's behind it, making it difficult for me to make the right decision on which way to steer.
There's a kernel of a good idea in this game, but it was all so very confusing and nothing seemed to come together to create an enjoyable experience.