Deeper into the dungeon by Paprikcho
I'm dying inside...
| Link | https://andreiunity.itch.io/deeper-into-the-dungeon |
| Original URL | https://ldjam.com/events/ludum-dare/48/deeper-into-the-dungeon |
Ratings
| Overall | 1666th | 2.972⭐ | 20🧑⚖️ |
| Fun | 1334th | 3.056⭐ | 20🧑⚖️ |
| Innovation | 1884th | 2.118⭐ | 19🧑⚖️ |
| Theme | 1687th | 2.833⭐ | 20🧑⚖️ |
| Graphics | 1665th | 2.694⭐ | 20🧑⚖️ |
| Audio | 1004th | 3.056⭐ | 20🧑⚖️ |
| Given | 20🗳️ | 10🗨️ |
(gg wp)
However, I didn't see any indicator for whose turn it was. If I wasn't keeping track of my attacks, I wouldn't know which character I was about to command.
2. Balance need some polishing, game feel slow. Something major (new guy or item) happened only once per 3-4 runs, especially important on early stage of the game.
3. Bugs-1. Game does not recalculate HP for new run if I haven't visit shop, so my guy with armor does not have his +10 hp.
3. Bugs-2. Not sure how moving order is calculated. Probably it suppose to go like this: my guys, enemies, my guys, enemies. But when there are more than 3-4 actors pattern breaks and became chaotic. Sometime enemies are the ones who skip turns, other times - my guys. One mob killed my 12hp guy on level 8 because he moved 5 times in a row.
4. Would be nice to see money in game, not only in shop. This is not important, just some small thing.
5. I personally think game will better with auto-battles. It is not a FF with unique heroes/animations/tactics. But that is just my taste.
There are some improvements that I could suggest:
- Heal action is not worth it really. Takes a whole tun and heals only 1 point. The enemy will hit you for minimum that point anyway making the whole effort mute really.
- Music slider in the options seems to do nothing.
- Would be nice if there would be keyboard bindings for the actions. Better than clicking :)