Dwoblins by oligue
Dig deeper and deeper to get gold! Try to avoid the goblins on the way

This was my first gamejam and (barely)finished game in general.
Try to ignore the bugs ;)
Hope you enjoy!
| Link | https://oliguegames.itch.io/dwoblins |
| Original URL | https://ldjam.com/events/ludum-dare/48/dwoblins |
Ratings
| Overall | 1712th | 2.905⭐ | 23🧑⚖️ |
| Fun | 1590th | 2.833⭐ | 23🧑⚖️ |
| Innovation | 1732th | 2.5⭐ | 23🧑⚖️ |
| Theme | 1014th | 3.571⭐ | 23🧑⚖️ |
| Graphics | 1699th | 2.595⭐ | 23🧑⚖️ |
| Humor | 1325th | 2.111⭐ | 20🧑⚖️ |
| Mood | 1791th | 2.237⭐ | 21🧑⚖️ |
| Given | 20🗳️ | 18🗨️ |
I BELIEVE WITH SOME MORE TIME THIS WOULD MAKE FOR AN ENTERTAINING ARCADE GAME. GOOD JOB.
P.S KILLING GOBLINS SHOULD CAUSE THE PLAYER TO LOSE GOLD, AS THEY MUST PAY REPARATIONS TO THE DECEASED GOBLIN'S WIDOW(S).
Tried to push out a soundtrack at 2am right before the deadline but was just too tired :smile:
I think rewriting the whole movement script at midnight and then using the old one anyways was a mistake :wink:
What stood out most to me was the fact, that the goblins don't just follow your path, they may try to take shortcuts by digging a path themselves. These shortcuts weren't really faster, so I tried to dig U-shapes in order for the goblins to begin digging the slower path. That made the game way more interesting that it could have been.
I think the game would be better of with keyboard controls, especially placing those traps. Also took some time for me to understand, that I can dig a few blocks with a single click.
Nice entry for your first game here, and hey.. welcome :D
sometimes the goblins would kill me just being near me but round a corner but other than that a well made game :)
It'd have been nice if I could hold the mouse down instead of having to click a lot to break the blocks!
@bytinggames: Turns out you can place traps with the keyboard.
I totally agree on the audio and visual feedback. This is something I need to "dig in" more since I am more a programmer.
I will definitely implement Keyboard and holding the mouse button down to dig in a post-LD Version.
@reheated @thedarkmagi The overlapping of the goblins and collision around the corner was something I tried to fix on the last day at midnight :smile:. The overlapping is better than it was in the beginning but I didnt manage to fix it entirely.
@reheated First of all great score! :smile:. My highscore is like 40 or something.
The second trap was first a damage over time trap, that could poison multiple goblins on impact. But once I got to the deadline I had to just make it a stronger spike (can kill more goblins until it gets destroyed) :smile:. I want to add some more traps and variety to the post-LD version.