We Must Go Deeper by Vederant

[raw]
made by Vederant for Ludum Dare 48 (COMPO)

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Mouse used for everything. Everything made in 48 hours for Ludum Dare 48. Delve deep into the mines to uncover what is causing the miners to go missing. To do that steer your minecart in a fashion inspired by Papers Please or Don't Touch Anything.

Software Used

  • Unity 3D
  • Blender
  • Photoshop
  • jsfxr

Ratings

Overall 189th 3.773⭐ 24🧑‍⚖️
Fun 470th 3.295⭐ 24🧑‍⚖️
Innovation 73th 4.045⭐ 24🧑‍⚖️
Theme 378th 3.705⭐ 24🧑‍⚖️
Graphics 9th 4.545⭐ 24🧑‍⚖️
Given 42🗳️ 21🗨️

Feedback

SecretJuice
26. Apr 2021 · 05:19 UTC
Honestly, SOO cool. It's a really neat and interesting mechanic paired with a really good aesthetic and presentation, and a really cool ending. Very well done, top marks.
Sir. Syko
26. Apr 2021 · 13:29 UTC
Stunning visuals :scream: Did you make them all in 48 hours? :astonished: The game was pretty simple and the ending was a bit underwhelming but the mechanics were solid and the overall experience was pretty nice :smile: Great job!
Masaru
26. Apr 2021 · 13:40 UTC
Very interesting concept and top-notch graphism. Very good game.

Little bug during the ending, if you keep the turret on long enough, the blue bar start expanding to the left of the cart (finding out what I was supposed to do took me a bit of time ^^).
RaggidyJam
26. Apr 2021 · 14:24 UTC
Graphics were amazing, fun mechanics that had great visual appeal and presentation. Also a neat puzzle at the end.
Harrison Dunn
26. Apr 2021 · 14:41 UTC
Cool idea, if a little frustrating to learn at first. I lost more than half my energy trying to figure out how to deploy and fire for the first time. Could use a pause screen and mute/quit options. Nice job. I would definitely play more of this if you developed more.
dominikscholz
26. Apr 2021 · 21:09 UTC
Very unique gameplay concept. Love the visuals, they are next level! :)
trixydevs
26. Apr 2021 · 22:02 UTC
Interesting game I liked the visuals and it was definitely challenging to play! I thought that the codes were hard but I enjoyed them. I liked that you put the book onto the menu but I couldn't see it so I had to create a cheat sheet in my browser XD. though it did take me quite a while to understand how to turn the turret. I liked the game!
AssertFailure
26. Apr 2021 · 23:16 UTC
Strange but interesting game mechanics, although a bit tedious at first. Very cool graphics! Could've used music or some other background ambience (like squeaking of mine cart wheels or something). Overall very nicely done!
Gao Ming
28. Apr 2021 · 09:55 UTC
The graphics are beautiful!
HyperTheory
28. Apr 2021 · 11:33 UTC
The visual effects is awesome. Well done! Looking forward to more creative gameplay in the future.
DecrementedPalindrome
28. Apr 2021 · 14:47 UTC
The 3d graphics were beautiful and the and the gameplay was really different to anything I've seen before. There didn't seem to be a way to quit after I won though?
MaximBegunov
29. Apr 2021 · 13:32 UTC
Graphics are amazing and the way of controlling the cart is a great touch too. If you could just shoot the weapon in a usual way game would be quite boring but as it is, it makes you think and act fast which I really liked.
gnaro
03. May 2021 · 13:45 UTC
Interesting design idea, seems like a mix of a scroller shooter and something like Papers Please! Great job!
MikoziQ
03. May 2021 · 19:44 UTC
Had a blast through mines!

Pros:

- I love the graphics with Borderland's style shader on top of it!
- Fancy UI
- Challenging mechanics
- Easy to grasp, definitely hard to master

Cons:

- Music, please?
- Wish I was able to type down with keyboard any type enter instead of clicking, but hey, it's your choice of controls
- Maybe it's just me, but I would not mind having the cart view bigger (half-half even)

Other than that, solid entry. Great job!
R2D48
06. May 2021 · 21:24 UTC
Why did you opt-out humour and mood ? The game mechanics made laugh and a little frustrated at the same time. Graphics looks like and general esthetic looks like Pro Well done.
joe40001
07. May 2021 · 06:37 UTC
Interesting mechanic. Not sure if there is a win condition. Made it down 2 floors.
PavelC
08. May 2021 · 09:32 UTC
Awesome entry! Love the idea and great graphics. I think this really could be a full game in the style of "papers, please", with more action-type mechanics.