The Last Spores by pestodesign

"The Last Spores" is a chill puzzle game we created for Ludum Dare 48.
The goal of the game is to grow the root of a tiny fungi and collect spores to save life on earth :)

Sadly our team was short of a composer this time, so the game has no sound effects. We suggest to play your favorite music on another browser tab, and chill into the game :)
Thank you for playing!
| Link | https://pestogames.itch.io/the-last-spores |
| Original URL | https://ldjam.com/events/ludum-dare/48/the-last-spores |
Ratings
| Overall | 642th | 3.667⭐ | 44🧑⚖️ |
| Fun | 1330th | 3.06⭐ | 44🧑⚖️ |
| Innovation | 509th | 3.57⭐ | 45🧑⚖️ |
| Theme | 157th | 4.221⭐ | 45🧑⚖️ |
| Graphics | 252th | 4.279⭐ | 45🧑⚖️ |
| Mood | 704th | 3.646⭐ | 43🧑⚖️ |
| Given | 24🗳️ | 32🗨️ |
The "game" element is a bit weak, though. There's not much choice and the results depend more on chance than skill. Still very enjoyable.
Pros:
- Root-idea is very well executed
- Love the simple graphics
- Integrated tutorial
- Easy and understandable mechanics
- Quite good pathfinding
- No more Cola caps
Cons:
- Too much RNG, especially with levels generation. I tried over 15 times and max I got was 11/20 spores. Sometimes you just don't get enough water, no matter how good your path prediction is.
- Pathfinding sometimes went around obstacles, that were easily passable by root
- Wish there was more variety in
- Wish there was any audio :(
Actually, No More Cola Caps would make perfect in-game currency!
I see that game was scoped towards mobile, which I think is the best place to land. I would play it myself during toilet brakes (it's not an insult!!!!)
Good job!
You are correct, we kinda aimed for a mobile version with the portrait screen orientation. And no, I would never take it as an insult when someone sais we made a game that is a good timewaster :)
Very well-made game, good job.
thank you, yes, it is too hard in this form. I sadly did not hear back from anyone who could finish it.
As mentioned in some of the comments above I agree that you are a bit at the mercy of the random number gods. It might make sense to weight the numbers based on requirements (if energy is low boost the odds of getting energy). As you can't see that far ahead you can change elements and the player won't know.
I don't think it is necessary for players to click on the root node every time they want to make the next decision, simply clicking on the next target should grow the roots there.
Pathfinding occasionally took some strange paths, but overall worked very well and most importantly looked natural.
On my final run I ran into a unpassable bit where there were obstacles across the width of the screen.
About the node selection: we were thinking about that, but you actually can pan the screen up and down and select previous nodes too. And more importantly you can split a note! And to do that we always have to define the start and the end points. Does it makes sense like this to you?
Maybe just increase the energy gain slightly?
I also think you did a nice job with the "tutorial", the only thing that I didn't get was the ability to select any previous node again to create a new path (I had to read the instructions because it was weird to me that never kept the last one selected haha).
Even though I never was near to win it, I think you have a solid base for a game, just need some balancing (something I learnt from previous jams is that it's better to have an easy game that a real hard one, so if you're running out of time or don't have anyone to do play testing, just make it easier).
Once again, great game. Congrats for your submission!
And I should have write at the start of the game that you can scroll back and split the nodes. A lot of people missed that info :/
What a great entry! The aesthetics are lovely (that branching! The art!), the navigation around obstacles is flawless, and the mechanics are simple to learn but difficult to master. I do believe the game can generate many unwinnable layouts, but conquering one that is winnable is a real joy. Thank you for the experience, and good job!