Into the Mind by Kanda
Into the Mind is a game made for the Ludum Dare 48 Game Jam. The theme of this jam was Deeper and Deeper, and so we made this game, a Platformer-Shooter in which you explore the farthest depths of your mind, and go deeper and deeper in insanity.
We strongly recommand playing the game on Windows instead of playing it in your web browser, this version offers a better experience!
Thanks for playing !
.
.
.
Art :
@kanda
Code :
@joselor
Level design :
@kanda and @joselor
| Link | https://joselor.itch.io/intothemind |
| Link | https://joselor.itch.io/intothemind |
| Original URL | https://ldjam.com/events/ludum-dare/48/into-the-mind |
Ratings
| Overall | 587th | 3.711⭐ | 47🧑⚖️ |
| Fun | 1013th | 3.278⭐ | 47🧑⚖️ |
| Innovation | 1157th | 3.044⭐ | 47🧑⚖️ |
| Theme | 897th | 3.656⭐ | 47🧑⚖️ |
| Graphics | 820th | 3.756⭐ | 47🧑⚖️ |
| Audio | 209th | 3.967⭐ | 47🧑⚖️ |
| Mood | 172th | 4.167⭐ | 47🧑⚖️ |
| Given | 57🗳️ | 71🗨️ |
It's a bit hard to see the grey grass in the third level though so I kinda gave up there.
I always try to leave some constructive feedback, so I'll mention that I feel like putting a checkpoint or two in the levels would help a lot. I found myself getting a little bit frustrated having to re-play the first half of later stages a dozen+ times, though I would understand if difficulty were part of the game's draw.
I felt like the ending was a little unclear, but maybe that was the point. This game's going to keep me thinking about it for a while. Thanks for a fantastic entry!
the checkpoints are a good idea but I think we preferred to keep the difficulty to give a little more the feeling of confusion. I'm glad you like the atmosphere!
I agree with others about the checkpoints and the speed of the text, but overall really enjoyed the experience. I personally had difficult on the one moth in the second level near the end. But definitely a fun challenge!
On the third level, I struggle to understand that the little grass keep killing me, I thought it was an invisible wall or a bug. My bad ^^
But it was pretty cool, good job !
Some level checkpoints would be nice. The butterfly attacks are a bit hard to see.
About the difficulty, I understand your suggestions and they are completely valid if not even good solutions like checkpoints ( but I'm not sure we would had implemented them because they're in conflict with one of the core ideas of the game ). I'm really glad you liked the atmosphere and the graphics, and most importantly had fun and enjoyed playing !
Things I liked:
- The character and enemy sprites
- The level getting more messed up as you go "deeper"
- The tight controls, great for fast paced platforming
- The mystery, which got me intrigued enough to finish the game
Things I think can be improved:
- The tileset needs a bit more detail for it to fit with the rest of the artstyle
- Enemy placements seemed a bit unfair on the later levels, making the game a bit frustrating
- Sometimes it's hard to determine what is an enemy and what isn't (the grass, some guys are enemies some aren't)
- The grass was a bit hard to tell apart from the background at times.
Very enjoyable entry, congratulations!
Very entertaining game, lots of fun to play, characters and graphics are great
Physics made me suffer a little, but then it became fine.)
Although it felt it should be confusing at first, character/enemy sprite swaps were actually pretty easy to spot because of how different their movement patterns are, all of this while still keeping the appearance of "chaos". Also, I think keeping the health information away from the player was a good idea, not sure how to describe, but not knowing the health mechanics made the experience more mysterious, making it more tense and at same time giving false confidence to the player.
Overall a interesting yet challenging experience, good job on the entry!
Also yeah, mid-level checkpoints would've been helpful.
I recorded my play experience, hope, it will be helpful:
https://youtu.be/qTdYZC_SH5A
Good luck!