Deep molatoes by leggy
Help molatoes surviving in your ore mine.
Guide them to mine the most gold ore and try to find the legendary diamond hidden in the deep.
They will dig the hell out of this game and you will have to watch over them to prevent cave collapsing and dangerous chasms.
You will need to be careful while going too deep because darkness will be your companion.
You can help out your molatoes by purchasing cave reinforcements, lights, pillows (to liften their falls) and signs (to hurry them to follow a given direction).
This speed build has been made for the contest in barely 20 hours. There will be some bugs. We hope you will find it interesting and fun.
Thank you for your feedback.
Use Up & Down arrows or W & S to move the camera across your mine. Purchase items and place them with a left-click of your mouse.
UPDATE
We released an update with major bugfixes and an initial game menu.
UPDATE
A further update with minor bugfixes and final score based on molatoes survived.

| Link | https://leggy7.itch.io/deep-molatoes |
| Link | https://leggy7.itch.io/deep-molatoes |
| Original URL | https://ldjam.com/events/ludum-dare/48/deep-molatoes |
Ratings
| Overall | 552th | 3.739⭐ | 73🧑⚖️ |
| Fun | 417th | 3.697⭐ | 73🧑⚖️ |
| Innovation | 274th | 3.831⭐ | 73🧑⚖️ |
| Theme | 192th | 4.176⭐ | 73🧑⚖️ |
| Graphics | 1154th | 3.465⭐ | 73🧑⚖️ |
| Audio | 959th | 3.114⭐ | 68🧑⚖️ |
| Humor | 352th | 3.463⭐ | 70🧑⚖️ |
| Mood | 932th | 3.485⭐ | 70🧑⚖️ |
| Given | 130🗳️ | 152🗨️ |
Keep it up :)
I also have never seen this type of gameplay before
It probably would ruin the fun but I wished to have a pause button to plan my next move
Thank you. I really appreciate that you liked the concept. Glad you had fun :smile:
@maybeagoose @sandcastlesstudio @arancutter
Thank you for trying this out!
@nardandas
thank you, you described your experience the same way we did during development :smile:
We released an update, polishing some stuff and adding (finally!) a game menu. If anybody is interested it is now available!
Awesome concept, really fun
Could easilly be pushed into a nice deeply systemic game
Nice one :thumbsup:
The molatoes got stuck now and then, and I had to waste money on a sign to get them moving again, but other than that it was a pretty smooth experience.
Just one remark: The aspect ratio of the tutorial image felt a bit off.
On issue I had is that I had moltatoes that bugged out after spawning. One got stuck on half the height of a block that was already gone, running itself up against the edge of the one next to it. I couldn't place a sign there though, because the moltatoe was still at surface level. Another issue was that a moltatoe.. flew around from left to right before it landed and started mining.
Anyway, congratulations on making this game! It's a fun one and I think it would be could if you expanded this into a more fully-fledged project!
Feedback like yours make me think that our time was well spent, thank you, sincerely.
One of my first strategies was to corral all the molatoes off to 1 side with signs. Can't have a ceiling fall on you if there's no ceiling! It didn't take too long before I realized the folly of this decision - you'll run out of money eventually.
A few strats later, I figured I could ignore the signs and just focus on keeping the miners alive with reinforcements. It'd be a bit like an aim trainer at that point, just quickly recognizing when parts would collapse and stop it. That ran into the same issue of running on of money too, as it was pretty dependent on RNG without signs.
Finally I came to the strat that others seemed to find most effective: just keeping 1 alive. I got very far with this tactic, a bit into the total darkness area before I was pelted with a stray rock.
This game was fun to try to figure out! I suspect the "proper" way to play is to properly use signs to point miners at the ore, and using that ore to keep reinforcements up. I'd LOVE to see a video of people playing this game w/o resorting to using a solo molatoe, I feel like I could learn a lot from that.
@itskdog yeah, there were some (now upgraded) artifact in molatoes AI which made the game a little too much confusionary. Game idea, though, is that it should be hard enough to catch your attention. Thanks for your feedback!
@divford Thanks for enjoying it! Ye, in the rush I made some confusion writing the AI :blush:
@peachtreeoath what a lovable full description of your game experience. that's exactly what I find most rewarding. Thank you! And anyway you figured out both the intended way of playing (the one we intended) and the exploit many players found to maximize winning chances :smirk:
As far as now I tightly virtually hug you all for trying our game. I/we will consume with the deserved attention your submissions as soon as I/we can
My LP video :slight_smile:
https://www.youtube.com/watch?v=ji3RDcz9eFE
thanks to you and keep it up ! ♥
We have this game built in the jam's time and from tuesday we started to do some major fix.
I'm glad you found it entertaining and full of cuteness, indeed we needed a way to have people taking care of the molatoes :smile:
https://www.twitch.tv/videos/1006003249
As for the hotkeys you should be able to select every skill using key 1 to 5 on the top of your keyboard (not numeric keypad). If it doesn't work probabily it's a bug :-(
@sirred Thank you for your feedback! As for now money are really map and Molatoes dependent... Some maps have more gold than other and sometimes Molatoes do their best to screw your game and you have to spend a lot of money to keep them safe and to guide them to victory!
@tomtomgome Thank you! Yes, we know that sometimes the game can be very hard. We thought about adding something to slow down o stop for a bit the Molatoes (es. a sandwich that they have to eat while stanting still and that heal them) but unfortunately we runned out of time before we could implement such feature. We'll think about it if we manage to develop it into a full game.
On the start I let them roam trying to do some economy and to led them to the biggest veins with signs... When them entered the darkest area I packed all the 5 molatoes alive (I've lost one while they where roaming) to the right triyng to spend fewer coin on lights and reinforcements. I've been lucky that my Molatoes encountered a couple of big veins so I didn't run out of money.
@fy0 Thank you! Glad you liked it :-)
Probably we should have added something that makes them a must use o some goal to reach (es. win with at least 3 molatoes alive).
I think things like "get to the diamond with 3 molatoes at least" might fix people waiting patiently for their unique survivor to reach the bed stone, but on the other hand I think it's an interesting strategy too, like have most of them killed at the beginning and keep the money for the chosen one.
Plus it's not that easy to pull off cause one molatoe means much, much less income.
But that's only my opinion ^^
Ps: i know that music, amazing reference! haha
As other mentioned, the beginning is indeed quite chaotic and I lost most of them quite quickly. It was easier to only focus on one and keep him alive. However, once I had him set up and secure-ish, I would have liked a respawn mechanic. Maybe click on their hut and for 200 potatoes you can hire a new miner or something like that. Nevertheless, a great and very cute entry! :)
@miltonnh25 Win with just 1 Molato alive is quite simple but take 2 Molatoes to the victory begins to be a nice challenge, great job! We will try to find a way to make the beginning of the game clearer :-)
@likirus Wow, well done Jeff! We thought about adding the ability to buy other Molatoes but we should have to implement something to make them go "down" faster otherwise players remains focused on the lower one and the new Molatoes are useless (maybe an elevetor). Furthermore it's really hard to manage far apart Molatoes, even if they're in the same screen... In the jam we didn't have time to deal with these problems.
@adonisdevs Intresting mechanic the one about the eaging Molatoes! We'll think about it. But remember... Molatoes has family too... You should try to save them all and make them rich even if it's hard! Unless you are an heartless mine manager...
@thiefviolinist Thank you! It has been quite a challenge to put all togheter in 20 hours! Well done to win on your first game :-)
Curious how you went about doing the procedural generation! Would enjoy hearing more about your techniques!
Really nice job, an impressive amount of systems work for a game jam :) And that soundtrack really made me want to play some KSP...

Concerning you interest in procedural algorithm I can tell you that we used perlin noise to carve holes in the grid and a flood/fill algorithm pick every hole and decide to fill it with ore or leave as a chasm.
Thanks again for participating!
Спасибо, это было большим испытанием для нас. И самые полезные - это комментарии, подобные вашему. Большое спасибо!
But after all, that is being picky. I stand with what I wrote in my first sentence and will still give this game a good score, because it has a lot of good aspects.
Great one. I hope you will get high innovation rank (I know that this is similar to lemmings but lemmings are not molatoes!)
p.s. Is it some kind of reference to Ludum Dare 26 with unofficial potato theme? :)
I Did it!
In the early stages it's hard to take care of all of your molatoes but i when you only have 1 / 2 it gets easier.
I like this entry! Make some changes and add something to buy molatoes :)
@vphyre Thank you for your feedback! You indeed have right, on the first game the start is a big mess, but we found it really funny and challenging. We really would have liked to create a sort of "introduction" (or even just a couple of tunnels already dug with some signs and reinforcement as example) but unfortunately we run out of time.
@alprog Lool, no, we didn't know the story of the unofficial potato theme on LD26! I had to search a bit to understand what you were saying :-) You did a good job with your victory and we are glad that you liked the game!
@felo07 The game can be quite hard but also "Hell deep is your love" is not a joke :-) Molatoes dies when they take too much damage. They take damage from falling down or when a rock falls on theyr head. The dark doesn't do any damage but it makes more difficult to check what's going on and save your molatoes, that's why we put the wood lanterns. We are happy you liked it!
@j0ye Thank you for your feedback. Signs are a bit situational, if you are lucky you can win without using them. But they are necessary if you try to win with 2+ molatoes alive. If you look up I posted a video in wich I lead 5 molatoes to victory. I've been really lucky but signs helped me to keep my molatoes all together, making easier for me to keep them alive. We also thought about letting them gather gold on their own but we feared that it was too easy. We'll consider your suggestions for the next updates! Thanks again.