World in Peril by Havok06

World in Peril is a one player card game about surviving the perils of the world throughout history.
Managing your civilization, you have a goal set for achieving your supremacy (Defense, Science, Development and Economic). Achieving your goal, means gathering 7 cards of that type.
As you buy cards on one type, buying the others will be cheaper, but buying the other types will become more expensive. Try not to go deeper and deeper in your goal and forget the other cards as they all have importance. Each type also have benefits:
Defense will protect other buildings aswell as development.
Science will bring you better vision of the future.
Protecting development is imperative as reaching zero means you lose.
Economic cards will bring you more money when you discard one card.
Try it out and tell me what you think!

| Link | https://havok06.itch.io/world-in-peril |
| Link | https://havok06.itch.io/world-in-peril |
| Original URL | https://ldjam.com/events/ludum-dare/48/world-in-peril |
Ratings
| Overall | 202th | 3.762⭐ | 23🧑⚖️ |
| Fun | 265th | 3.619⭐ | 23🧑⚖️ |
| Innovation | 101th | 3.929⭐ | 23🧑⚖️ |
| Theme | 871th | 2.273⭐ | 24🧑⚖️ |
| Graphics | 824th | 2.5⭐ | 24🧑⚖️ |
| Audio | 640th | 2.591⭐ | 24🧑⚖️ |
| Mood | 697th | 2.789⭐ | 21🧑⚖️ |
| Given | 13🗳️ | 13🗨️ |
Did you manage to beat it ?
It was intended indeed, the shuffle of cards is entirely random and i think the game could be improved with some base rules setup for the randomness. This could be a solution to limit this kind of case.
I also had the idea of letting the player choose which events he wants applied.
I beat it (I didn't want to rate before finishing it). Very good gameplay.
If I had something to change, it would be the lack of music. I would had a calm and relaxing music.
By playing myself and looking at other people playing, I realized there are some goals that are way harder than the others. This obviously needs a huge balancing pass, otherwise it is a bit frustrating.
I totally agree that the gameplay is there, I would just need to balance some things for it to be really good.
Sound is definitely not my strong point for sure, especially on short notice. I have no idea how to make music.
I had an idea to make science more appealing but did not have time to implement it.
What is not clear when you play the game is that I have a list of 68 card, and 9 are taken out at ransom at the start of the game. I had the idea that taking science cards could bring them back and give the player the option of building them immediately. Instead I made just two science cards that give a small advantage (seeing the type of cards that are under the stacks in advance). I had also the idea of one card that would add a third stack of cards to choose from.
Science could have been so interesting :smile:
I have one quick tip for better graphics: the three icons you have are in different styles. Make either all of them pixel art or use the style of the blue one for the other two as well.
But yeah the big selling point is the innovative idea and that really worked for me.
Thanks for the feedback.
Good job !
Thank you for the feedback.
In one round I played all cards and then nothing happens anymore.
Thanks for the feedback !