INSIDE the BOX by IcyLava
Trailer
https://www.youtube.com/watch?v=BDs4pbC_DG8
Description
"INSIDE the BOX" is the spiritual successor to my LD 45 game "Outside the BOX". Go deeper and deeper inside each box to find the keys and escape.
Instructions
- Use the arrow keys or WASD to move
- Find and collect the $X, $Y and $Z keys to escape
- Press F11 or Alt + Enter to toggle fullscreen mode
Tools used
- Love2D - Framework
- VS Code - Code editing
- Tiled - Level editing
- Ableton Live - Music
- REAPER - Sound effects
- Gimp - Idea sketching
- Inkscape - Logo
- Vegas Pro - Trailer (Post-Jam)
| Link | https://github.com/icylavah/ldjam-inside-the-box |
| Windows 64-bit | https://icylavah.itch.io/inside-the-box |
| Love2D file | https://icylavah.itch.io/inside-the-box |
| Original URL | https://ldjam.com/events/ludum-dare/48/inside-the-box |
Ratings
| Overall | 16th | 4.239⭐ | 25🧑⚖️ |
| Fun | 9th | 4.318⭐ | 24🧑⚖️ |
| Innovation | 13th | 4.477⭐ | 24🧑⚖️ |
| Theme | 68th | 4.227⭐ | 24🧑⚖️ |
| Graphics | 297th | 3.682⭐ | 24🧑⚖️ |
| Audio | 67th | 3.955⭐ | 24🧑⚖️ |
| Humor | 366th | 2.667⭐ | 17🧑⚖️ |
| Mood | 90th | 3.955⭐ | 24🧑⚖️ |
| Given | 24🗳️ | 0🗨️ |
```
Error
scene/game.lua:5: attempt to concatenate local 'level' (a nil value)
Traceback
scene/game.lua:5: in function 'enter'
system/next_target.lua:123: in function '_oncomplete'
lib/flux.lua:170: in function 'update'
scene/game.lua:156: in function <scene/game.lua:155>
lib/roomy.lua:83: in function 'emit'
lib/roomy.lua:118: in function 'update'
[C]: in function 'xpcall'
```
Getting lost to the wonderful music was great, but it does lack a map of sorts, like in the form of a tree graph.
Other than that, it screams genius all over it.
I think you did such a unique take on the theme, and that the concept of going deeper and deeper into the world, and then back, and then back into it being deeper, then back out but in a new way and thinking about exactly what direction you left a sublayer to an upper layer made it a real interesting puzzle sliding game.
I think this has a real strong base to be ported to mobile with swipe functionality, or just released as is on the switch as a groovy short puzzle game.
The only thing I would work more on/or include is a longer or perhaps dynamic musical track that could perhaps add layers/and instruments the further you go into the world. Actually saying that, perhaps it could do the opposite and the further you go in, the less instruments and it gets a bit quieter, and then the ending scene of you escaping/getting to the top layer could be a full layered song. I think that would be nice.
Oh and another perhaps thing to work on is it was a little tricky sometimes to remember what key went where so it did involve some backtracking but I'm not exactly sure on how to fix that. But it did get easier the more I went on and I think you did a good job of flipperising the layers of the keys to the floors, so top floor is Z key and bottom is A key and such. That was good.
Either way stunningly polished game that had very satisfying movement and puzzles and I am always amazed at single person teams. To do this in 48 hours is incredible and you did a fantastic job.
Great stuff and look forward to what you work on in the future =].
[Ludum Dare 48 staff picks](https://github.blog/2021-05-19-ludum-dare-48-staff-picks/#inside-the-box) :slight_smile:
[](https://github.blog/2021-05-19-ludum-dare-48-staff-picks/#inside-the-box)
https://tvtappro.xyz/