Deep Sleep - The Sandman by VeryGenuineCraze
Description
In Deep Sleep, you are the Sandman and you need to keep Ron Piche asleep by all mean necessary.
If the phone rings, cut it off!
If a dog barks, silence it!
And do not hesitate to use your magical lullaby to deepen Ron's sleep.
I hope you will have fun playing my first Ludum Dare game. Can't wait to play yours. Feedbacks are much appreciated.
https://youtu.be/zdcbUARQMmo
Controls
WASD or ZSQD -> Move around Ron
You can switch between AZERTY and QWERTY in the main menu (for the French, by the French).
I -> Play a lullaby to deepen Ron's sleep
O -> Get rid of an inconvenience (Phone, Dog)
P -> Catch a bad dream
ESC -> Pause Menu
The Characters

Screenshots

| Link | https://verygenuinecraze.itch.io/deep-sleep-the-sandman |
| Link | https://gitlab.com/vgojard/deep-sleep-the-sandman.git |
| Original URL | https://ldjam.com/events/ludum-dare/48/deep-sleep-the-sandman |
Ratings
| Overall | 486th | 3.414⭐ | 72🧑⚖️ |
| Fun | 540th | 3.193⭐ | 72🧑⚖️ |
| Innovation | 597th | 2.957⭐ | 72🧑⚖️ |
| Theme | 495th | 3.507⭐ | 72🧑⚖️ |
| Graphics | 310th | 3.664⭐ | 72🧑⚖️ |
| Audio | 141th | 3.746⭐ | 71🧑⚖️ |
| Humor | 124th | 3.479⭐ | 72🧑⚖️ |
| Mood | 421th | 3.3⭐ | 72🧑⚖️ |
| Given | 89🗳️ | 112🗨️ |
Like it
Great Job dude
Maybe the night is too long (ratio time/variety).
Nice idea of being stop to play the lullaby, the risk & reward is good.
Is there an end, though? I just stopped at a certain point because it also didn't seem to be getting harder over time.
I think it would be nice if you could see the sun starting to rise at some point with some change in the lightning, to let the player know he's almost there.
Good job!
My plan was far bigger and I had to cut off some features. There is no end, it's more like a Highscore endless arcade mode. The next step is to work on some level design and the difficulty curve but I didn't have time in 48h.
I'm so glad however that you liked the concept !
I'm not sure if there's an 'end' as I made it through to 10:30 before I stopped trying.
Perhaps it could have been better to split the game-play into "nights" which pass by quicker but give a distinct itemized point of progress, and then you can make the difficulty sharply increase between each night.
Sound and art were on point though, the ringtone put a smile on my face.
I would appreciate a steeper difficulty curve and faster gameplay to improve replayability.
Also, is there no ending? My human has been sleeping for 24 hours straight now.
Sound design was a very funy part to do and I had a lot of fun dubbing the dogs.
I really take notes of the feedbacks concerning the difficulty and the level design (100% agree with you).
Thanks to that the game was surprisingly addictive and run smoothly. Nice work!
In all seriousness this is a very fund game to play. It's tough to add to what others have said. Maybe cut up the game into nights and such or ramp up the difficulty but it's super fun to play and I enjoyed it thoroughly. Great job!
@hutchings90 I'm happy that you could try the game :smile:
@studio-gomp In the first draft of the game, I imagined different level of difficulty. I cut this part off in order to finish in time but it's on the todo list and I want to continue developping this game.
Thanks again for all those kind comments and feedback, I'm so happy of the result of this game Jam and of meeting so nice people :heart: :heart:
It's really interesting to see someone else make a game with such a similar theme and gameplay, haha (I made the game Trancendental, which you reviewed; change the theme and controls a bit and it's basically the same game :D ).
The game was a lot of fun, like chat was saying the sound effects were really funny! I like how frantic everything was, but still perfectly manageable. It made for some tense moments, though was perfectly fair. I am sorta concerned for this kid tho, if he's sleeping forever isn't that just synonymous with death? But anywho I wish there was an ending, even if something simple. Our fella made it to the morning so I'll consider that a win.
Thanks again for submitting to the stream, here's a link to the vod if ya wanna rewatch, maybe do take up lip reading. And congrats on winning the twitch battle, even if it's not the same calibre as a josh battle.
https://www.twitch.tv/videos/1003703630
One thing that I might change is the length of time you are frozen by playing a lullaby vs the speed of the bad dreams. Several times I found myself locked into playing a lullaby and unable to react in time to stop a bad dream that appeared after I started the lullaby.
A win condition or moving on to a second level or a "you slept one night" screen to give the player a sense of progression would have been great, too.
Great job on this -- it was a fun and fresh entry!
Kudos for the nice mouth sound design :D

Ghost animation is nice, sound fx make me laugth (but they also uneasy me, I don't know what to think about it :no_mouth: ).
As says @binroot , I,O,P is little bit confusing at the beginning but after few minutes it's ok. Maybe just add control information at screen bottom can help.
The gameplay is smooth, maybe the speed should increase faster.
I enjoyed the game :thumbsup:
I hope you are looking to take this further!
like they're getting tons of phone calls and ambulances are going everywhere, maybe somethings happened.
Liked the bad-dream things and the sounds are the perfect ones for a compo entry. The basic idea is ok, but I can't see how it's going "deeper and deeper".

@slavi: J'ai prévu de le rajouter :smiley:. Pour le moment c'est encore un peu nul pour la fin :cry:
@all: Thank you for all the kinds comments and the good feedbacks. I have a wonderful time playing all a your games (Even if I am a bit late).
Cool idea for a game. Great job
Thank you for the feedback!
The concept is nice, I really liked the idea of working against everything that ruins that poor person's dreams (and not only because I can relate). I also like the variety of disturbances you have created. I do agree with some other commenters that it would be more challenging and fun if the difficulty would increase more over time. The controls were a bit confusing to me at first, but that might just be me. :smile:
For a post jam version you might considder adding some new challenge roughly half way through the night as that is where it starts to feel a bit repetitive.
Main issue with the game is the lack of objective (ok, we should keep the guy asleep, but is it a scoring game or a 'surviving' until 8am game ?) & a difficulty curve as the game lacks in challenge once we've understood how it works and gets repetitive pretty fast. Still a good game for compo.
Thank you for the feedbacks @vladadamm ! I will add clearer objectives ;)
This is an original idea. Here are some ideas which might improve the game:
* The person could also have a nightmare in himself instead of having the boos outside
* Let the dog fall a sleep and slightly get disappeared
* Make the nights shorter and let the difficulties get increased per night / level
Good job finishing your entry