Boring in the deep by WilhelmStein
Get into the shoes of the brave adventurer, writer, and gambler, Phileas Fogg. This time our shrewd protagonist has made another ludicrous bet; to reach the center of the earth and return to tell the tale. And all bets are off!

Note: All audio and visual assets were made solely by us.
That includes music, sfx (...in a bathroom...with a shitty cell phone microphone...it was glorious), and of course the sprites (carpal tunnel yaay)
Be sure to reach the end. A surprise lies in the darkness...
Ratings
| Overall | 614th | 3.689⭐ | 39🧑⚖️ |
| Fun | 908th | 3.351⭐ | 39🧑⚖️ |
| Innovation | 1335th | 2.892⭐ | 39🧑⚖️ |
| Theme | 457th | 3.973⭐ | 39🧑⚖️ |
| Graphics | 889th | 3.703⭐ | 39🧑⚖️ |
| Audio | 303th | 3.851⭐ | 39🧑⚖️ |
| Humor | 194th | 3.771⭐ | 37🧑⚖️ |
| Mood | 1027th | 3.419⭐ | 39🧑⚖️ |
| Given | 34🗳️ | 52🗨️ |
Thank you)
And very beautiful graphic!
Good job!
The levels itself could use more challenge in my opinion. Various enemy types for different strategies perhaps?
Also the concept is very much alike with our game Deep Sweep aswell, which made me even more curious. Anyway, great entry! Good luck!
I really like how I discovered the controls on the title screen "by accident", so when I started the game I knew exactly what was going on from the get-go -- a very clever touch!
Does seem a little tricky in places, especially on my touchpad right now -- I'll be back for more later with a real mouse :)
Also, I did a very similar game for the jam and I was shocked when I saw your thumbnail haha!
Only thing I want to complain about is that sometimes even with slowdown not being hit is incredibly hard, especially at the beginning of a new section. Maybe you could simply solve this by introducing checkpoints at every new section.
Only suggestions I have is to add a way to exit the game, and having some sort of cool down/limit on the slow down effect
I did die three or four times in a row at the beginning of the stone area, so maybe that turn is too sharp, though I may also have been going a bit too fast.
I really like the mood of the third area! The art and music there give it a really menacing vibe.