Monday Night Monsters by spotco
LD33 - You Are the Monster!
Controls:
Mouse - Move and Aim
Click+Hold - Throw Ball
Space - Timeout
Click+Drag on Teammates in Timeout - Give Commands
@spotco
@shyamguth
@JoshJWong
Controls:
Mouse - Move and Aim
Click+Hold - Throw Ball
Space - Timeout
Click+Drag on Teammates in Timeout - Give Commands
@spotco
@shyamguth
@JoshJWong
| Web | http://spotco.itch.io/monday-night-monsters |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=35477 |
Ratings
| Coolness | 75% | 2 |
| Overall(Jam) | 4.30 | 13 |
| Audio(Jam) | 3.88 | 69 |
| Fun(Jam) | 4.05 | 27 |
| Graphics(Jam) | 4.48 | 50 |
| Humor(Jam) | 3.80 | 91 |
| Innovation(Jam) | 4.19 | 16 |
| Mood(Jam) | 4.04 | 56 |
| Theme(Jam) | 3.67 | 350 |
Excellent entry all around.
It is a bit too easy in my opinion, but lots of fun.
Also one moment the AI just stood there until I scored, and I couldn't shoot if I was right next to the goal.
The only downside is that I was enjoying it too much for it to end so soon :P
Great job!
Reminds me snes for some reason.
Awesome job guys!
Overall, a great game! Good job!
Yeah, I had fun. The controls were hard to get used to at first but once you got the hang of it, this was so much fun! This is a very innovative take on the theme. Good job guys! The AI is great and responsive. Great entry for such a short time.
-Loi LeMix
I would have liked to play an actual game though. Pick a number of players on a side and duke it out for X minutes.
The only thing that felt weird was that I held space to give orders but would pass and shoot in real time. I understand this was for game balance reasons, but it felt a little awkward. I bet if I played more it would be fine.
It reminded me a little of Mutant League Hockey and Mega Man Soccer :)
Perfect scores from me. The game idea is quite original and you've managed to fit the theme very cleverly (the skeleton announcer at the beginning and between goals were an awesome touch). Polish in graphics and audio was incredible for the amount of time, and the mechanics feel smooth, engaging and most important, FUN. Perhaps having the ability to define behaviour presets that can be overridden at any time by a player command could enhance the pacing, but I really like the micromanagement part as the core, too)
%0
Just the AI, may be annoying but it's not offensive enough. ;)