Search for the Quacken by Xeke-Death
Go diving to find loose change people drop, buy better equipment to go deeper to get better treasure. Can you find the Quacken? 5 unique collectables to find and collect.
- WASD controls.
- Space to fire harpoons/torpedos
- Tested Mouse controls only in the menu.
Available for download if the web version doesn't work for you.
Coding
3D Assets
- BlurdeBlah Twitch
Audio. All of it.
UI
- Dillon Twitch
- Kyle Sevenoaks
| Unity | https://drive.google.com/file/d/1VWAEqT87rPH8oNzXD89M9s3xqkjm_WSD/view?usp=sharing |
| Link | https://xekedeath.itch.io/ld48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/search-for-the-quacken |
Ratings
| Overall | 1477th | 3.182⭐ | 46🧑⚖️ |
| Fun | 1657th | 2.727⭐ | 46🧑⚖️ |
| Innovation | 1431th | 2.818⭐ | 46🧑⚖️ |
| Theme | 597th | 3.875⭐ | 46🧑⚖️ |
| Graphics | 1093th | 3.523⭐ | 46🧑⚖️ |
| Audio | 666th | 3.488⭐ | 45🧑⚖️ |
| Humor | 1097th | 2.447⭐ | 40🧑⚖️ |
| Mood | 852th | 3.545⭐ | 46🧑⚖️ |
| Given | 50🗳️ | 71🗨️ |
What didn't work was these elements together as a game. There is little cohesion here. The art, the music and gameplay are so discordant that it feels like the game doesn't know what it wants to be. I think it needs to focus in and decide on a direction.
Those things are hard to do in a jam game with so much else within it, I just wish they'd been there to make it a better experience overall.
@tomtomgome We didn't get to do balancing of the speed/cost/value amounts. Would love to spend time on that, but I was working right up to the buzzer. Glad you love the environment, I wanted to make sure it looked at least okay.
@steve-dragon An Aussie, a Scott, a Kiwi, an Englishman in Norway, and Frenchman in Germany enter a game jam together... This was our first project together, and we didn't really nail down a design at the start. Very seat of our pants development. 100% agree with everything you said.
The coral reef visuals and the 2.5d style work really well here, I think with the tiniest bit of animation or water effects over the main camera the reef would have looked even better.
I also love the bubbles and shadows, though the turning down the sharpness on the shadows would probably work well , they look a little too strong.
The boat-as-shop tracking the player was clever and worked well also, nice job getting and upgrade system in and working!
The broken/unlit texture on the currency really made it hard to figure out what it was and that was a bummer, but once I realized what they were the gameplay worked well. The currency popping in on screen also felt strange, but I can see why it was added to prevent progression blocks.
Nice work!