Buried Deep by Paroxysmal
LD48
Ludem Dare 48 Compo - Buried Deep
As a dog your most proud moment is having found the Golden Bone. You diligently buried in the yard, only to find the hole uncover and a deep chasm where it once was. Go after and find your prize.
Contols: A gamepad is reccomended. Gamepad Controls - Left and Right D-Pad will move the character. A is jump. B will exit Game Over screens. Keyboard Controls - Left and Right arrows will move the character. Z is jump. X will exit Game Over screens. Gameplay: Hearts - You start with two hearts and have a maxium of three. Collecting a heart in the dungeon will fill all your hearts back to 3. Bones - Collecting three bones will give you one heart. If you have three hearts and three bones you will be unable to collect new bones until you lose a heart. At this point collecting a forth point will convert three bones into a heart Keys - You will need keys to access areas through locked doors.
Have fun and good luck on this little platformer!!
Developed in Tic-80 along with Aseprite and Affinity Design.
Below are the links to play the game from GitHub it is also available via itch.io https://morokiane.itch.io/buried-deep

Ratings
| Overall | 231th | 3.731⭐ | 28🧑⚖️ |
| Fun | 179th | 3.769⭐ | 28🧑⚖️ |
| Innovation | 621th | 2.923⭐ | 28🧑⚖️ |
| Theme | 342th | 3.75⭐ | 28🧑⚖️ |
| Graphics | 90th | 4.154⭐ | 28🧑⚖️ |
| Audio | 516th | 3⭐ | 27🧑⚖️ |
| Humor | 289th | 2.896⭐ | 26🧑⚖️ |
| Mood | 331th | 3.44⭐ | 27🧑⚖️ |
| Given | 56🗳️ | 33🗨️ |
I get this error though:
$./BuriedDeep
./BuriedDeep: error while loading shared libraries: libsndio.so.6.1: cannot open shared object file: No such file or directory
Same. Looked at your main page, but didn't see any games listed. I'll try again when I'm on a Windows box.
Hey that rhymes ! XD Love the game
I love these kinds of exploratory fixed-screen platformers (idk if there's a term for them) and this is a great example!
Some of the collision detection feels a bit wonky, would be my only complaint, but it wasn't really much of an issue.
Collisions sometimes dont work fine, i think sometimes i touched a coin or bone and didnt grab it, and i had to try again. Also, Sometimes i got stuck in the middle or below wooden platforms.
I would love to play it again with some music, but i know the time limitations.
Great entry!
I hadn't seen TIC-80 before, I'll check it out! Great job on this doggovania game!

I was so close to the end as well! I might try some other time.
Again, super great overall, lots of polish.
Some remarks:
1. Collisions with coins not very responsive: sometimes you don't collect them on touching. Expectation: coins are collected when you touch them.
2. Black background with such a resolution feels pretty empty. Expectations: more detail on background or more compact levels.
3. Usage of high jumps is not clear enough. Expectation: controllable double jump instead of uncontrollable high jumps.
Good entry!
I didn't knew about TIC-80 and this game is a great way of showing what it can do. I want to make my own TIC-80 game now!
Well done. I missed music.
Congratulations for the game!