Drill by Laurari
Drag Drill, rotate and release to get to the Earth's core.



Make sure you don't run out of fuel. Drill is always working, so the fuel goes down by time, but also by distance, as it has to drill its way down.
Do not spend a lot of time digging hard rocks, as they will decay Drill's drill. The deeper you get, the harder the rocks will be.
And collect gems on your way down :smile:
Once you reach the end of your journey, a highscore will appear in the menu. Try to beat your own highscores (each category is a highscore, so you can try to maximize each one of them).
Comment down below your high scores, so we can compare and see who’s the best managing Drill.
How to play
Drag, rotate and release. That simple. :smile:

You can use ESC to open and close the pause menu in game.
Important! Quit option in both menu and game won't work in browser.
Credits

Gameplay
| Link | https://theepsi.itch.io/drill |
| Original URL | https://ldjam.com/events/ludum-dare/48/drill |
Ratings
| Overall | 899th | 3.524⭐ | 44🧑⚖️ |
| Fun | 746th | 3.452⭐ | 44🧑⚖️ |
| Innovation | 820th | 3.293⭐ | 43🧑⚖️ |
| Theme | 170th | 4.202⭐ | 44🧑⚖️ |
| Graphics | 838th | 3.738⭐ | 44🧑⚖️ |
| Audio | 538th | 3.607⭐ | 44🧑⚖️ |
| Humor | 1055th | 2.486⭐ | 37🧑⚖️ |
| Mood | 1197th | 3.28⭐ | 43🧑⚖️ |
| Given | 49🗳️ | 67🗨️ |
With that said, the game is awesome, challenging, fun and addictive. Perfect entry for this theme.
Congratulations!
yes @alexascher I think it would be awesome in mobile, as the vertical screen could give us more depth to show, as well as adding those powerups (we're thinking velocity, levels of the drill where you couldn't dig certain rocks...) if you have any suggestion, please share them too :smile:
I beat it on my second try once I realised I didn't need to avoid bones or stuff, so I focused on picking fuel and I reached the core :muscle:
Music was super catchy, and graphics looked nice as well. Congrats!! :D
@legolula this is something we ended up adding on the last afternoon of the LD, because we thought it was too straight forward, but we'll give it another thought (without the pressure of the release xD) thanks a lot :smile:
I wonder if there are any secrets/easter eggs around, could be a fun thing to have if not :D
If you're thinking about a post jam version, maybe you could add some enemies. Also, I think this could really work in a 9:16 aspect ratio as a mobile game :thinking:
Congrats for your submission!
thanks for all the feedback @etrealjunior we definitely added those in the list of improvements we can add :smile:
I personally would have liked it more if the input was flipped, so that you "pull" the drill rather than using a "slingshot". And there was a weird effect where if you go straight down, the camera doesn't move far enough and you can hardly see anything further down.
I'd also love another mechanic to add more difficulty - maybe rocks that you shouldn't hit, or mines, or worms that chase you down. The lack of fuel doesn't feel threatening until it is too late.
But all in all, an excellent piece of work!

Funny game mechanic, only getting 5% out of a fuel canister feels a bit sparse though :smile: I also like the music and the clean look.
Maybe you could try to allow the player to start dragging from anywhere on the screen because I feel like its sometimes a bit fiddly to click on drill.
Great entry!
Yes @garys , it is random, it was one of the requirements we decided, because we wanted to make it different all the times you play. To avoid this we came up with the drill decay mechanics when you go through the rocks. Thanks for your feedback!! :smile:
@goldone we wanted to simulate the mechanics that minigolf games have but down instead of forward, but I guess that could be an option in the menu, we'll investigate it :mag: And about the rocks you shouldn't hit, this was the first idea, but quickly we realised that then it was easy to get trapped between rocks. Thanks for all the suggestions :smile:
Thanks @yword !! We wanted to keep the deeper and deeper theme in this mechanic, so you cannot go in less than certain angles on the horizontal, and it then made sense to limit the sides, as the goal is to reach the Earth's core :earth_africa: :smile:
Not bad @oadt !!! Yes, we need to fix the % because is super weird, but this will be in the future :sweat_smile: And about the point from where to start, our QA suggested it too, but the way we programmed it, it was impossible to fix, we had to redo everything on that class, so we decided not to do it during the LD time xD Thanks for your feedback :smile:
I believe it is too dark. I understand that it is gameplay element but it hides almost everything and you need to choose random direction. If there was some clues where fuel might be, it would be better experience.
Anyway I have reached the core as I mention before. So it is playable.
Also I love menu mechanic.