Ronin Blade by joni-jarvinen

[raw]
made by joni-jarvinen for Ludum Dare 48 (JAM)

ronin.png

The villagers need your help! Go deeper and deeper into the demon-infested town and defeat all the invaders, including the vile Demon Leader. Hack, slash and dash your way through the horde and save the village from certain doom!

Ratings

Overall 809th 3.571⭐ 23🧑‍⚖️
Fun 431th 3.682⭐ 24🧑‍⚖️
Innovation 1380th 2.864⭐ 24🧑‍⚖️
Theme 1819th 2.523⭐ 24🧑‍⚖️
Graphics 822th 3.75⭐ 24🧑‍⚖️
Audio 643th 3.5⭐ 24🧑‍⚖️
Humor 1236th 2.263⭐ 21🧑‍⚖️
Mood 900th 3.5⭐ 23🧑‍⚖️
Given 9🗳️ 13🗨️

Feedback

AddNone
26. Apr 2021 · 18:21 UTC
Game is good in overall. Loved the music and creative gameplay. Good job!
Caue Henrique
26. Apr 2021 · 18:24 UTC
Nice game! I recommend you lowering the contrast between colors in tiles, the grass and rock wall tiles gave me a psychedelic feeling while walking through them, also the boss music is probably out of scale, some notes are very dissonant, other than that, the game is really good! 6/10

![TileLD.png](///raw/8bc/f1/z/3dd74.png)
Kramdar
26. Apr 2021 · 18:29 UTC
Very cool, loved the spritework!
Nick Barrash
27. Apr 2021 · 15:55 UTC
Very pretty! Controls felt really good.
Kelvination
27. Apr 2021 · 16:04 UTC
Cool game, nice arcadey music and pixel graphics. It was fun dashing around with the sword, and the enemies felt balanced. Overall great job!
LDJam user 236378
27. Apr 2021 · 16:04 UTC
Love the movement and the idea, i really enjoyed the game.
rgb-games
27. Apr 2021 · 16:20 UTC
nice game. feels very good to play.
TheColorRedYT
27. Apr 2021 · 17:12 UTC
Other than feeling a little unpolished, it's great!
GreyVan
27. Apr 2021 · 18:04 UTC
Fun but quite hard and sometimes frustrating game. I love the style, graphics, music, all of that fits well together. I noticed crates in the first and second stage. It would be nice if there were more crates throughout the game which you could destroy, with powerups and health. Also the dodge mechanics, I think it would be nice if the enemy would give us a hint before the attack, so the player could use dodge more effectively. It could also work as combo: perform perfect dodge and then attack to hit even harder.
This way the combat would be more satisfying.

Also I noticed a minor bug, I think? From stage 6 the player doesn't need to beat all the enemies to proceed to the next stage.

Anyway, great job!
🎤 joni-jarvinen
27. Apr 2021 · 18:56 UTC
@greyvan Thank you so much for your feedback!

What you noticed is actually not a bug. You do not have to kill all enemies on the screen to proceed once you reach the cave.
Rolly
27. Apr 2021 · 19:30 UTC
Nice game. The feeling is really well done and the combo system is very satisfying. I think there should be some kind of checkpoints. I died twice at the boss, and wasn't even close to beat him :( I will try again!

The visuals are really cool, you managed to give they this "pureness" feeling that goes really well with the context. Good job. One thing though: I don't know how you could have made it otherwise, but to me the crates appeared as breakable - so it was a bit disappointing there...

I think you could have worked a bit more with the theme. It seems a bit "too easy" as for an interpration of it. Anyway, theme isn't the most important part.

The music is really nice and the sword sound effects are perfect!

Good job, nice entry !
Adrianejro
27. Apr 2021 · 21:23 UTC
Nice game, but ultimately the controls are limited to pressing LMB, which isn't bad. You could have added camera shakes when dealing damage.
Greetings ;)