Abyss Asylum by Dmitry Kaidash
sometimes nightmares can be frighteningly real...
so how long can you hold out in the depths of the your subconscious?

try to avoid hard surfaces and pay attention to the pillows
CONTROLS:
WASD- movement
E- interact

Ratings
| Overall | 34th | 4.303⭐ | 40🧑⚖️ |
| Fun | 145th | 4⭐ | 40🧑⚖️ |
| Innovation | 315th | 3.776⭐ | 40🧑⚖️ |
| Theme | 12th | 4.526⭐ | 40🧑⚖️ |
| Graphics | 11th | 4.75⭐ | 40🧑⚖️ |
| Mood | 3th | 4.684⭐ | 40🧑⚖️ |
| Given | 6🗳️ | 11🗨️ |
The environment and various animations feel very polished
The only issue I had was that the invisible walls in the minefield-section were a bit jarring and the fails felt unfair until I noticed what's going on :sweat_smile:
Some negative points:
- it's very hard to aim with the character, because the model is so large (you can't see below it) and the controls feel non-linear (if I press "up" the movement seems to get faster the longer I press it)
- once you miss a pillow it's basically game over. I never managed to get further than the red bony area. Checkpoints would have been nice
Also found this:

> maybe it depends on the device
If it helps: I'm running it in Firefox on Linux Mint 20.1
i5-3450 CPU
GeForce GTX 1050 Ti
8 GB RAM
Anyway, it's not a game breaking bug.
The art style is very unique, haven't seen anything similar so far! :D
My only problem is maybe the character model being a bit too big which blocks quite a bit of the screen. On the other hand that added quite a lot to the uneasy feel and panic that the character is most likely feeling while dropping down that pit :D
Overall a very unique game, congrats on such a great entry!
P.S. Yuri - privet!
Great work!
really like it altough simple is a complete game. Great work!