Outvoyage by jamr
Using a mouse, navigate an asteroid field as you voyage deeper and deeper into the depths of the universe.
Screenshots


Sources
- Joystix font. Free for commercial use.
| Link | https://github.com/jasonren5/outvoyage |
| Link | https://jasonren5.github.io/outvoyage/ |
| Original URL | https://ldjam.com/events/ludum-dare/48/outvoyage |
Ratings
| Overall | 641th | 3.182⭐ | 24🧑⚖️ |
| Fun | 613th | 3.071⭐ | 23🧑⚖️ |
| Innovation | 690th | 2.773⭐ | 24🧑⚖️ |
| Theme | 537th | 3.432⭐ | 24🧑⚖️ |
| Graphics | 252th | 3.75⭐ | 24🧑⚖️ |
| Audio | 706th | 1.533⭐ | 17🧑⚖️ |
| Mood | 634th | 2.947⭐ | 21🧑⚖️ |
| Given | 14🗳️ | 19🗨️ |
Does it accelerate indefinitely or was it just my impression of acceleration?
I really think the idea of a "voyage simulator" kicks ass.
I had a lot of fun with this game. I have a harder time than normal replaying it since I don't see a goal other than self assigned ones (get to the [certain colored] planet). After spending the 10 minutes retrying to get to the blue or the red planet that I saw in the distance, I won.
This game is really cool though and I do like the steering mechanics.
totally fair! i didn't do much in the way of making the controls 'feel' responsive, though it might help to imagine your mouse as the joystick of a plane or something similar. I did make the asteroids spawn in psuedo predetermined patterns but I didn't really do a ton of testing, so totally possible the game presents you with unpassable situations.
Some ambient sound or atmospheric music would be nice but I think the silence helped to reinforce the vastness and loneliness of space.
The text at the bottom could be a little bigger or brighter. Also, you could have a label like "Distance to next planet: 1.2 au" so players would know how far they were from their next target.