Chimes by Pohko
A relaxing game about deep forgotten memories.

| Windows/itch.io | https://pohko.itch.io/chimes |
| Source | https://drive.google.com/drive/folders/1o5EiO0IRCFZdJxie4MkE_w8zCqzKO-ND?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/48/chimes |
Ratings
| Overall | 366th | 3.57⭐ | 45🧑⚖️ |
| Fun | 788th | 2.663⭐ | 45🧑⚖️ |
| Innovation | 710th | 2.733⭐ | 45🧑⚖️ |
| Theme | 818th | 2.727⭐ | 46🧑⚖️ |
| Graphics | 3th | 4.734⭐ | 49🧑⚖️ |
| Audio | 160th | 3.698⭐ | 45🧑⚖️ |
| Humor | 619th | 1.833⭐ | 38🧑⚖️ |
| Mood | 23th | 4.289⭐ | 47🧑⚖️ |
| Given | 42🗳️ | 64🗨️ |
The gameplay leaves something to be desired, however i understand thats not really what you were going for! Really beautiful game.
I would tweak the controls to have WASD match the world up, left, down, right so players don't have to hold two keys to move in the cardinal world directions.
It shows the Unity Logo. then the chimes start to play, but I get no picture only the grey screen, and then I click a mouse button I get the "Application not responding" error. :cry:
Will try to check it out on the other computer when I get the chance...
Obviously the actual game aspect itself is pretty simplistic, but even so it feels good all together. For people into the "walking simulator" type games this could already easily expand into something really good, or I think making it a fairly relaxed game with puzzle elements could also work extremely well. I would totally play a game with that little guy pushing things around or activating switches or whatever to progress.
Beautiful work!
The game looks and sounds Gourgeously. All the models, animations and postprocessing effects are well polished. Hats off.
The character does handle well and navigating the world feels really good, if you don't mind the camera.
The camera however is... well that is easily the worst aspect of the game. Camera angle is fixed, looking "North". While for the most part of progressing throguh the game you have to move South.
Technically this design choice could make the phylosophical sense, as moving forward you don't clearly see what lies ahead, and instead most of your vision is filled with things that are already behind you and are no longer relevant to moving forwards, and like memories the gradually get more blurry the further away they get...
But... I kind of didn't get the feeling that those philosofical implications were the intention of game creators, and instead this camera angle loos like a poor game design choice.
Anyway - a solid jam entry with perfect visuals and decent gameplay.
The character is just adorable and fits really well to the overworld!
I felt like he could use a tiny bit of more speed, due to the size of the maps.
Very charming and great entry! :)
I was a bit sad that it was so short but then I pressed play again and suddenly there was another completely new level, which I'm now assuming is procedurally generated ?
Unfortunately when starting over it looks like the level is already completed and we can just go through the portel to end it.
The fact it is so polished and its ambiance just feels so right makes me long for more !
10/10 would love to play some more levels !
It's very pleasant to walk into the map, the light and the blur effect works well.
The background music fit perfectly with the gameplay, it make the experience more immersive.
Great relaxing game :pray:
Such graphics and audio when made by one person in such a short timespan is always a great feat, so good job on that! I hope you consider making it a full game, I can already see the emotional value it might bring.