Subject Status: Alive! by flatgub
You are a monstrous, sentient corrosive blob experient who has to escape from , Lucky you can move an all surfaces, Now your only issue is those guards...
I had a lot of fun working on this one! I though I'd try making a different kind of platformer. and it seems to work alright!
I had a lot of fun working on this one! I though I'd try making a different kind of platformer. and it seems to work alright!
| Windows & Source | https://dl.dropboxusercontent.com/u/88868498/Subject%20Status%20-%20Alive%21.rar |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=27519 |
Ratings
| Coolness | 44% | 1504 |
| Overall | 3.83 | 69 |
| Audio | 3.35 | 182 |
| Fun | 3.70 | 96 |
| Graphics | 3.52 | 250 |
| Humor | 2.68 | 475 |
| Innovation | 3.67 | 108 |
| Mood | 3.45 | 189 |
| Theme | 4.00 | 95 |
- The game feels a little bit easy. Guards are easy to dodge, as are the laser things. I kept playing but it didn't get much harder. I kind of feel that guards should be able to see you if you're on the ceiling in front of them.
- Please make a larger-res version. My eyes.
- When you right click on a white arrow, it should move you there. It gets a little tricky remembering which is which, so right click should really do both.
I am nitpicking, and this game is really good, but those are my suggestions to make it perfect :)
Also the lighting FX is very well done, but I didn't seem the darkness mechanic working anywhere in the game, maybe I'm just dumb.
I noticed that some npcs are completely
used as props, mainly the scientists, you could add some kind of reward for killing everyone, it would add a nice extra challenge since I can just stealth out the place in the first levels.
The platforming parts are mostly trial and error, you could somehow force the player to learn about the red buttons jumps before subjecting then to a "jump right or get laserd to death" session.
The later levels got quite hard and strategical, I loved that, but I think you abused the difficulty curve a litte.
In the end, it's too hardcore for me, couldn't finish your game, sorry.
Controls are good, but could have an keyboard alternative, clicking repeatedly through a grid doesn't feel good.
Also, I like to imagine that the creature's perception of time is based on individual ticks instead of continuous flow, I know it's just a game mechanic, but it's cool to think about it.
Overall is a good game, an impressive feat considering that you made this gem in 48 hours, keep up the good work.
I was actually thinking about a type of turn based stealth game for this LD. Then we did the exact opposite.
good job.
The idea is simple but nice! Well done! :D