Mindmess by Triton
A game about a man going deeper and deeper into madness...
A narrative-platformer with a bit of fight and a pretty hard enigma in the middle.
ZQSD/WASD/Arrows to move (left joystick on xbox pad), Space to jump (A on xbox pad), A/left-click to use hammer when you'll have it (X on xbox pad), E to interact (Y on xbox pad) and Esc to quit game.

Note that it's not a very realistic approach, it's more base on the fantasy and the fictions about mad characterS than the real life disease (which might be a good idea to work on, but none of us has the knowledge to do a good representation of real-life madness).
Updates (05/05/2021) : - Move a bit some platforms - Debug the baby launch on the final bosses (it's no longer threw at max speed) - Add checkpoint on all rooms, not only on some specific ones - Change jump animation and float feel value
| Link | https://otolep.itch.io/mindmess-web |
| Original URL | https://ldjam.com/events/ludum-dare/48/mindmess |
Ratings
| Overall | 929th | 3.5⭐ | 22🧑⚖️ |
| Fun | 1403th | 3⭐ | 23🧑⚖️ |
| Innovation | 1300th | 2.929⭐ | 23🧑⚖️ |
| Theme | 1322th | 3.31⭐ | 23🧑⚖️ |
| Graphics | 1090th | 3.524⭐ | 23🧑⚖️ |
| Audio | 786th | 3.35⭐ | 22🧑⚖️ |
| Mood | 806th | 3.571⭐ | 23🧑⚖️ |
| Given | 32🗳️ | 24🗨️ |
The art is great, the movement is good, my only complaint is that I can really hear when the music loops.
sorry bad pun
I really enjoyed the game, it was really bad to play as a drunk dad (maybe mother too?), he killed his dog and so on, just really sad. Pixel art is great looking!
Sry for not having the music in the puzzle room, we didn't check this in the last rush, but I hope some of you will solve the puzzle (did you find the solution easily ?) to reach the last level with the third & last music (the best one !) and then the conlusion of this deep mad journey.
Very cool game !
Mechanics are strong, art is very good (love the pixelated style) and hands down for integrating some story elements in such a short amount of time!
Cheers guys!
(sorry I was not able to do a video review - I overdid it here, needed to take a break)