Submarine Salvage by veno501
Explore deeper as you salvage mineral samples from the underwater caves of a distant planet.


| Link | https://drive.google.com/drive/folders/1RiLT_RnMIDtiLUMyJyxrgJiu460thS3w?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/48/submarine-salvage |
Ratings
| Overall | 844th | 3.553⭐ | 21🧑⚖️ |
| Fun | 766th | 3.447⭐ | 21🧑⚖️ |
| Innovation | 1595th | 2.675⭐ | 22🧑⚖️ |
| Theme | 824th | 3.711⭐ | 21🧑⚖️ |
| Graphics | 907th | 3.684⭐ | 21🧑⚖️ |
| Audio | 751th | 3.395⭐ | 21🧑⚖️ |
| Mood | 837th | 3.553⭐ | 21🧑⚖️ |
| Given | 14🗳️ | 4🗨️ |
- Graphics, I have a very popular Pixelart this year. Especially Start Screen looks very nice.
- Control I have nothing to criticize, a small shift back at every shot adds a lot to realistic
- a good idea with a limited amount of shots in a row
- the bubbles looks cool too :slight_smile:
Cons:
- Sometimes UI covers a piece of map where I need to see :eyeglasses:
It was honored to play and rate the game.
On one screen I just spawned inside the wall and couldn't move.
I thought the choice of player movement was a bit odd, i was expecting something like a car, but it ended up being more like a top-down game.
Inclusion of the crystals is kind of arbitrary, i understand it's to keep the player from just speeding through everything, but i would've liked it if they were more significant.
My run was cut short at 800m when i entered a black room and got softlocked. That aside, the game itself is decently fun
Gameplay in general feels good, felt like a casual a game, had some little bugs but its understandable, we are in a jam afterall.
Overall: Medium-rated game, thanks and good luck!
The health meters sometimes cover enemies and geometry, making me lose health undeservedly! Gun overheating is a good mechanic, but made me think, shouldn't cooling be more easy underwater?
My run ended when I spawned inside a wall, with no way out, that was kinda sad.