The Naked Truth by LALAKI7

Delve deeper and deeper into the Akashic Records and uncover enough DEEP thoughts to reach The Naked Truth.
Disclaimer: This game contains fast moving objects and also some light nudity which can be disabled.
MangoSoftHouse presents The Naked Truth, a very DEEP game about thinking very DEEP thoughts. Made for the Ludum Dare 48 Jam. In order to reach the The Naked Truth, you must guide Yogaaru towards it by collecting the DEEP thoughts floating about in the Akashic Records of the astral plane. You must also be careful to avoid the bad shallow thoughts that linger there as well.
Time in the astral plane can seem to flow much faster than in the material plane, so don't dawdle about or you'll lose focus. Good luck guiding Yogaaru towards The Naked Truth.
- LALAKI7 of MangoSoftHouse
Controls: - Arrow Keys: Move - Enter/LMB: Select - Escape: Skip startup logo - F9: Cycle pixel scale mode - F10: Cycle screen mode - F12: Take screenshot - Pause Break: Pause

| Link | https://mangosofthouse.itch.io/the-naked-truth |
| Original URL | https://ldjam.com/events/ludum-dare/48/the-naked-truth |
Ratings
| Overall | 1556th | 3.093⭐ | 29🧑⚖️ |
| Fun | 1760th | 2.556⭐ | 29🧑⚖️ |
| Innovation | 1041th | 3.111⭐ | 29🧑⚖️ |
| Theme | 1239th | 3.389⭐ | 29🧑⚖️ |
| Graphics | 543th | 3.981⭐ | 29🧑⚖️ |
| Audio | 921th | 3.185⭐ | 29🧑⚖️ |
| Mood | 651th | 3.685⭐ | 29🧑⚖️ |
| Given | 39🗳️ | 26🗨️ |
Thanks and I'm glad to hear that as my goal with this gamejam was to get better at animation and presentation. Ran out of time though so the title screen is a bit bare bones and some extra graphics that would be shown at the end had to be cut.
@kszaku
The screenshot button was just an already existing feature of my engine, but now that you mention it, it's a perfect fit for this. Thanks for the feedback!
Game looks interesting though!
If it still doesn't work I can consider porting it to FNA which should be more compatible with newer versions of Windows out of the box. The reason I use XNA instead of FNA or MonoGame is because I want to support Windows versions as old as Windows XP. I should probably offer both XNA and FNA/MonoGame versions of my games in the future.
@pdotjpg Thanks, definitely the style I was going for.
I play a lot of arcade style games so my perspective on the difficulty might be a bit slanted. The first iteration was way too easy from my point of view so I ramped up the difficulty a bit because it wasn't fun for me. The thought form projectiles have slower deceleration than acceleration so if you change to the opposite direction or move in circle patterns they have a harder time keeping up. The spawn positions of all the thought forms get randomized each round, so I guess it's also possible to have very unlucky starts where you're completely surrounded from the get go. I should probably increase the minimum spawn distance to the player.
When I make a post jam version update I'll definitely add different difficulty modes to match different kinds of players and might even add a "casual" mode where there's no negative thoughts and you only enjoy receiving positive thoughts. Thanks for the feedback!
It's a good idea to tune jam games easier rather than harder, imo, since most players just wanna check it out for 5 minutes and then move on.
It's cool that you're planning on making a post-jam version, though! Eager to check it out.
Looks like your engine might not be fully compatible with Windows 10? Unsure. Sad I didn't get to try this out.
@mahalis The engine is locked to 60 FPS, you can check it by changing IsFpsCounterOn to true in config.ini, but it's probably because I'm into high speed action games and didn't account for that as not everyone else is. Will do a post jam update after the rating period is over, that will add different difficulty modes that'll drastically slow down the gameplay, lower the homing range of negative thoughts, increase the minimum thought spawn distance between the player, tweak the time to lose focus (fading out) and also fix two minor audiovisual bugs I discovered.
If anyone that didn't get to fully experience *The Naked Truth* is still interested, they can retry it then (sometime after the 18th).
I planned to add some extra graphics at the end if you finished within a certain time limit (21 seconds actually) but ran out of time. Although since there's a total of 96 different DEEP thoughts, you usually don't get to see all of them in one run, so by playing more than once you can get to see more different ones. Anyhow, thanks for playing!