The Naked Truth by LALAKI7

[raw]
made by LALAKI7 for Ludum Dare 48 (JAM)

title_text3.png

Delve deeper and deeper into the Akashic Records and uncover enough DEEP thoughts to reach The Naked Truth.

Disclaimer: This game contains fast moving objects and also some light nudity which can be disabled.

MangoSoftHouse presents The Naked Truth, a very DEEP game about thinking very DEEP thoughts. Made for the Ludum Dare 48 Jam. In order to reach the The Naked Truth, you must guide Yogaaru towards it by collecting the DEEP thoughts floating about in the Akashic Records of the astral plane. You must also be careful to avoid the bad shallow thoughts that linger there as well.

Time in the astral plane can seem to flow much faster than in the material plane, so don't dawdle about or you'll lose focus. Good luck guiding Yogaaru towards The Naked Truth.

- LALAKI7 of MangoSoftHouse

Controls: - Arrow Keys: Move - Enter/LMB: Select - Escape: Skip startup logo - F9: Cycle pixel scale mode - F10: Cycle screen mode - F12: Take screenshot - Pause Break: Pause

NakedTruth<em>2021-04-27</em>04-56-06.png NakedTruth<em>2021-04-27</em>05-03-32.png

Ratings

Overall 1556th 3.093⭐ 29🧑‍⚖️
Fun 1760th 2.556⭐ 29🧑‍⚖️
Innovation 1041th 3.111⭐ 29🧑‍⚖️
Theme 1239th 3.389⭐ 29🧑‍⚖️
Graphics 543th 3.981⭐ 29🧑‍⚖️
Audio 921th 3.185⭐ 29🧑‍⚖️
Mood 651th 3.685⭐ 29🧑‍⚖️
Given 39🗳️ 26🗨️

Feedback

Daniel Whittaker
28. Apr 2021 · 19:44 UTC
Very interesting idea for a game, love the art style!
Kszaku
28. Apr 2021 · 19:54 UTC
I've reached the naked truth, and here it is - your game is gorgeous to look (I was surprised on noticing that you have added screenshot button - "why?" I wondered before diving in), hear and play. It actually felt like a meditation, and you have reminded me, that I've been skipping my yoga practise recently.
🎤 LALAKI7
29. Apr 2021 · 12:59 UTC
@daniel-whittaker
Thanks and I'm glad to hear that as my goal with this gamejam was to get better at animation and presentation. Ran out of time though so the title screen is a bit bare bones and some extra graphics that would be shown at the end had to be cut.

@kszaku
The screenshot button was just an already existing feature of my engine, but now that you mention it, it's a perfect fit for this. Thanks for the feedback!
KP_CFTSZ
29. Apr 2021 · 14:56 UTC
Game doesn't appear to start for me. I installed the redists, didn't get any kind of debug output running it via command line either. Win10 v1809 build 17763.1879

Game looks interesting though!
pdotjpg
29. Apr 2021 · 15:02 UTC
I love the Japanese retro PC aesthetic, as well as the theme, but unfortunately found the game way too difficult. The floaty player controls feel nice, but make it basically impossible to avoid all the fast-moving projectiles. I'd get bombarded with both positive and negative thoughts within the first few seconds of each attempt and then be forced to restart. If you'd tone down the projectile quantity and speed, this could be a lot of fun.
🎤 LALAKI7
29. Apr 2021 · 16:42 UTC
@kp-cftsz I've done some research and I think it might be because DX9 isn't included with some versions of Windows 10? Are you willing to test installing it and report back? The DX9 redist can be downloaded from here: https://www.microsoft.com/en-us/download/details.aspx?id=8109

If it still doesn't work I can consider porting it to FNA which should be more compatible with newer versions of Windows out of the box. The reason I use XNA instead of FNA or MonoGame is because I want to support Windows versions as old as Windows XP. I should probably offer both XNA and FNA/MonoGame versions of my games in the future.

@pdotjpg Thanks, definitely the style I was going for.

I play a lot of arcade style games so my perspective on the difficulty might be a bit slanted. The first iteration was way too easy from my point of view so I ramped up the difficulty a bit because it wasn't fun for me. The thought form projectiles have slower deceleration than acceleration so if you change to the opposite direction or move in circle patterns they have a harder time keeping up. The spawn positions of all the thought forms get randomized each round, so I guess it's also possible to have very unlucky starts where you're completely surrounded from the get go. I should probably increase the minimum spawn distance to the player.

When I make a post jam version update I'll definitely add different difficulty modes to match different kinds of players and might even add a "casual" mode where there's no negative thoughts and you only enjoy receiving positive thoughts. Thanks for the feedback!
pdotjpg
29. Apr 2021 · 19:41 UTC
@lalaki7 , I made like 5 attempts and didn't get to grips with the mechanics at all, got slaughtered every time. The thing to keep in mind is that your players aren't gonna be half as good as you are at your game. I made the same mistake with my game – tuning it to where it felt fun for me. The result is players with high scores that I consider absolutely trivial, and a lot of players missing content I made that only triggers when you've reached a certain score.

It's a good idea to tune jam games easier rather than harder, imo, since most players just wanna check it out for 5 minutes and then move on.

It's cool that you're planning on making a post-jam version, though! Eager to check it out.
TBaudon
29. Apr 2021 · 23:02 UTC
The game doesn't seem to launch on windows 10
LDJam user 252856
29. Apr 2021 · 23:09 UTC
Not much for gameplay.
Asephy
29. Apr 2021 · 23:19 UTC
Interesting idea, and like the ui font and pc ascetic
the_body
30. Apr 2021 · 06:30 UTC
I really like your idea and the pixel art is great! Most of all visual and atmospheric game for me. Nice.
Dom De Re
30. Apr 2021 · 08:42 UTC
A very innovative concept! Very zen mood, great game!
qviguier
30. Apr 2021 · 08:42 UTC
The art is really a bright spot of this experience, but sadly the character had far too much inertia for me to manage to build more than three chakras.
miej
30. Apr 2021 · 09:08 UTC
mango is the best fruit. interesting game concept, but it felt really hard to intentionally have any effect on the outcome of the game. targets were too far away to be seen, and in order to avoid the red thoughts required maintaining such a high velocity that it became almost purely chance if i hit a blue thought. overall though, nice submission!
Magnanix
01. May 2021 · 02:28 UTC
No matter what I try, installed redists, run as admin, run as different windows modes, game refuses to boot at all - no processes even start.
Looks like your engine might not be fully compatible with Windows 10? Unsure. Sad I didn't get to try this out.
mahalis
01. May 2021 · 02:36 UTC
Unlike a bunch of the folks above, I was able to launch it without issue. Unfortunately it runs *way* too fast to play—within a fraction of a second after starting the game, my character gets swarmed with text and starts fading out. Is it… not limiting the frame rate, or something?
🎤 LALAKI7
01. May 2021 · 09:25 UTC
@magnanix Sorry to hear that. Will investigate it more when I get access to a Windows 10 system with the same problem or when I find someone online that can help me track it down.

@mahalis The engine is locked to 60 FPS, you can check it by changing IsFpsCounterOn to true in config.ini, but it's probably because I'm into high speed action games and didn't account for that as not everyone else is. Will do a post jam update after the rating period is over, that will add different difficulty modes that'll drastically slow down the gameplay, lower the homing range of negative thoughts, increase the minimum thought spawn distance between the player, tweak the time to lose focus (fading out) and also fix two minor audiovisual bugs I discovered.

If anyone that didn't get to fully experience *The Naked Truth* is still interested, they can retry it then (sometime after the 18th).
Nitero
01. May 2021 · 13:51 UTC
Mango best fruit confirmed! I'n contrast to other people here I didn't feel that it was too hard, my best time being 21 seconds :D Some progression would be nice though, as I didn't see much reason to keep on playing
🎤 LALAKI7
01. May 2021 · 17:37 UTC
@nitero Indeed! My high score is 20 seconds though. :smirk:

I planned to add some extra graphics at the end if you finished within a certain time limit (21 seconds actually) but ran out of time. Although since there's a total of 96 different DEEP thoughts, you usually don't get to see all of them in one run, so by playing more than once you can get to see more different ones. Anyhow, thanks for playing!
trojenM
02. May 2021 · 15:55 UTC
most aesthetic game I' ve seen so far It's great job
one-seed-fruit
13. May 2021 · 05:50 UTC
Looks interesting, sadly I'm on Linux and don't have Windows. :'(
schwede
18. May 2021 · 14:23 UTC
Another meditation theme! Awesome! But unfortunately the game was lagging and everything felt very slow. I love the pixel art in your game!