Into The Depth by Szymon OGD
Swim deep into the Marian Trench to a depth of 11,000 meters, but watch out for creatures lurking in the deep. Also, remember about oxygen and torpedoes to avoid collapsing as another wreck at the bottom.
Tip: The deeper you go, the darker it gets and your bathskap moves slower, enemies however keep coming.

| Link | https://locustjin.itch.io/into-the-depth |
| Original URL | https://ldjam.com/events/ludum-dare/48/into-the-depth-1 |
Ratings
| Overall | 926th | 3.509⭐ | 109🧑⚖️ |
| Fun | 1011th | 3.28⭐ | 109🧑⚖️ |
| Innovation | 1588th | 2.682⭐ | 109🧑⚖️ |
| Theme | 280th | 4.099⭐ | 108🧑⚖️ |
| Graphics | 933th | 3.664⭐ | 109🧑⚖️ |
| Audio | 693th | 3.458⭐ | 108🧑⚖️ |
| Humor | 1254th | 2.233⭐ | 88🧑⚖️ |
| Mood | 743th | 3.614⭐ | 107🧑⚖️ |
| Given | 143🗳️ | 249🗨️ |
Some rocks to crash into would up the difficulty level for sure. To up the 'bullet-hell' anti, maybe more creatures / chains of objects like in traditional schmups.
I felt like I was doing pretty good on my first run and then I saw the score: 640m ^^
A turbo to increase the scrolling speed for when you feel confident could be a nice addition, as of now the time it takes to reach the bottom seems to be the same everytime, and does not change based on how well you are doing. Maybe I’m wrong ? It would also make starting over less of a hassle.
Also did you decide against putting a depth meter while playing ? Seems weird to have to die to know how good you’re doing.
Great quality and enjoyable, my next runs are doing better, I want to reach the bottom before I give it a rating :D
It takes forever tho, I played for more than 30minutes before I suicided because I wanted to know how deep I was : 8888meter
I increased the descent speed and added a simple depth indicator.
Thanks for comments :)
:)
Art and audio are great, I really felt like I was going into uncharted depths :)
Like others have said, I thought I was doing pretty well before I saw how deep I had yet to descend. Not that this is a bad thing, but I wish there were more power ups or various weapon upgrades. It would be nice to have more creatures with unique behavior. I also thought it was a little frustrating not being able to collect power ups during invulnerability frames.
Great work, really enjoyed it!
The game is perfectly balanced with the proposed theme!
It reminded me a lot of games from my childhood, which is great! :smile:
I had fun trying to dodge the sea animals, use the items and collect them!
The only thing I missed was a tutorial at the beginning; the first time I played it I didn't know if I should use the mouse or "wasd" and I kept trying and figuring out how to use "the bomb"; until I hit the "space"
But anyway, I liked it very much congratulations :smile_cat:
The music, the ticking of that hazard light and everything getting darker and darker made my palms sweaty.
The furthest i got was 5500 meters. Did you ever reach the bottom? What happens whe you do?
Good job on your first LD game!
I think a little well chilled music could improve the experience however the sonard is still important for the atmosphere, so I understand the choice. good work team !
rate our game $)
https://ldjam.com/events/ludum-dare/48/downstair
It was pretty atmospheric, and relaxing and stressful at the same time.
I like that the enemys starts following you if you get too close...It made my hearbeat explode sometimes XD
My only problem with your game is that it's way too long.
But other then that I enjoyed it, well done!
But your sharks are very aggressive! My best result is about 1500.
I would have liked for the sharks to face the direction they are swimming better, it looked like they were just sliding along.
Otherwise though the idea and atmosphere was good.
Nice job :thumbsup:
The game can be addicitive, making me to want to relaunch a run every time I die
I think that the impossiblity to take a pick up during the invicibility time after being hit is a bit frustrating tho
Overall a great entry that we have here :)
The bar on the side made want to reach the bottom, but how long is this? Is there a bottom? I swear I was going for over 10 minutes and the bar on the side didn't seem 25% full yet so I just gave up and ran into the sharks, ended at 5.8k depth.
Длинная-длинная-длинная игра, хорошая вещь! Спасибо! ^_^
They attended to the theme, but as it was predictable for this Jam most games, would be digging or sea, so you would have to create a differentiator in your game, my suggestion for future upgrades would be a darker environment with fewer enemies, depending on what it was descending marine animals may vary due to depth, you could control when you descend and do secondary things to collect objects on the way, I wish luck and success in your work, I will be very happy if you can evaluate my game, a big hug!
It would benefit from more gameplay elements though, like tight caves you have to navigate through, or passages you have to open with the torpedoes.
The main issue I have with the game is the pacing. I played the game for a few minutes, got swarmed by enemies, was having a good time, then I looked at the depth meter and noticed that I barely made any progress. And knowing that the ship moves slower the deeper I went killed any desire I had to continue. You would need to add something to reward the player for going deeper. Increasing the speed wouldn't make more sense realistically, but it would make the game more fun.
The sound design is nice, the muffled sounds really contribute to the atmosphere, but I would have loved a little, tiny, background music ^^.
Overall, a really nice entry !
A simple idea but very well executed, and the sounds really enhanced the atmosphere in a big way. My only complaint is that I would have liked a tiny bit more leeway on the hull meter (or some way to upgrade that through point scoring as you went further down?), but the balance worked pretty well all things considered.
The depth meter also shows a crazy amount of distance to cover, so making the difficulty more graduated or slowly introducing new elements as you go deeper could be a nice way of keeping the gameplay fresh. But overall it was smooth and fun. Good job!
Controls feel nice and it's a polished experience.
But the depth requirement to get to the end is insane ;). I never manged to get there. Also, as the player has to go such a long way, it would be nice to introduce some variety. Maybe some different buffs that appear deeper (double/triple torpedoes, temporary damage absorbing shields - something of that sort). More enemy types would also be nice. Or you could shorten the way to go in the jam version to avoid the gameplay becoming stale :)
Overall, a nice work on the game!
Ran real nice and I got to a depth of 1449. :D
The audio is real nice, did you make the reload noise with your mouth? haha.
Loved the use of effects, the Submarine model was really good looking too.
Great game!
Some ideas for future builds:
- add reverb to the sfx to make them feel like they're in the same creepy underwater cavern
- special powerups that increase the max amount of life you can get
- points added or deducted for killing the sharks/creatures
- rocks and other obstacles that would need to be obliterated with the missile
- a weapon upgrade that allows you to shoot missiles in 3 different directions
- a more realistic particle system for explosions
Overall great job with this game! Fit the theme perfectly :)
To be honest, I will answer the frustrating question "what's waiting at the bottom?". The game was designed in such a way as to compete on the principle of depth, who will swim deeper. In fact, reaching the end is not possible because the difficulty increases with depth and at the end it is almost impossible to get through.