Delicious Ships! by BaseCase

[raw]
made by BaseCase for LD33 (JAM)
In Delicious Ships! you play the part of a hungry sea monster. Get your tentacles around tasty cargo ships to fill your monster tummy. But watch out! Pirate ships are really bad for you. Don't eat those.

This is our first ever LD entry, and also the first time either of us have ever made a game! We decided to play around with PuzzleScript and had lots of fun :)

Ratings

Coolness 72% 3
Overall(Jam) 3.73 145
Audio(Jam) 3.46 233
Fun(Jam) 3.77 93
Humor(Jam) 3.06 372
Theme(Jam) 3.69 334

Feedback

Eingya
25. Aug 2015 · 01:57 UTC
While I like the core mechanic the theming makes it a bit confusing at the beginning, as it's not super easy to understand why ships are sinking. After having got that though it's a nifty little puzzle game.
MechaTofuPirate
25. Aug 2015 · 02:00 UTC
Really cute puzzle game. I'd love to see this worked on further and turned into a mobile game or something.
Saphyre
25. Aug 2015 · 02:05 UTC
Very nice idea, and fun game ! GG !
ZzCalvinzZ
25. Aug 2015 · 02:07 UTC
game design and mechanics were great and made the game fun, good job
Qaterknan
25. Aug 2015 · 02:13 UTC
The mechanic itself is solid. I would like to see more challenging puzzles.
Ellian
25. Aug 2015 · 02:24 UTC
"Yeah okay I don't see the... oh you can... OH WELP"
This game is fantastic. Didn't expect the gameplay to step up that much, it's awesome.
Incredible work :D
namrog84
25. Aug 2015 · 02:51 UTC
very niiiceee
Draknek
25. Aug 2015 · 11:04 UTC
Really nice job of teaching the mechanics!
JayWoody
25. Aug 2015 · 12:26 UTC
Solid game but the mechanic or 'the reason behind the mechanic' could use some fine tuning.

REally liked the music and the overall feel. The puzzles were also nice after you got use to the mechanic.

Nice!
Legulysse
25. Aug 2015 · 15:21 UTC
lovely one
Jani Nykänen
25. Aug 2015 · 17:21 UTC
Enjoyable puzzle game.
walaber
26. Aug 2015 · 04:30 UTC
great progression of discovery to the different mechanics, and the puzzle design (and sequencing) is spot-on! left me wanting more!
Bocodillo
26. Aug 2015 · 16:05 UTC
Good difficulty once I understood how sinking ships worked. The undo button was invaluable. Loved the humour and music too. Good job!
lemer
26. Aug 2015 · 17:16 UTC
Great game, very well designed puzzles. Well done.
9.ar7k
26. Aug 2015 · 17:41 UTC
great puzzles!
Mathstr0
26. Aug 2015 · 21:41 UTC
I run into a spot where the ship turns into wrecks and you have to restart the level, and I never really figured out why.
s_jmp
26. Aug 2015 · 22:47 UTC
very engaging game, I always wonder how are these box moving games maps generated? do you write an algorithm to generate them or you think it out??
CrunchyKingCrimson
26. Aug 2015 · 22:49 UTC
Great puzzler. It took me a few minutes to figure out the rules but I got there and I had fun until the end. It all progresses nicely and you did a good job of coming up with different puzzles utilizing the simple mechanics. I would have easily kept going if there were more levels.
Connors
26. Aug 2015 · 23:09 UTC
This is your first game? That's pretty damn cool. I always enjoy learning the mechanics of puzzles like this, and you could absolutely make more levels for it. Well done.
reheated
27. Aug 2015 · 13:51 UTC
Wonderful puzzles with a fun presentation. Great game!
mitkus
01. Sep 2015 · 07:10 UTC
Solid idea. Maybe a bit easy overall, but that's just my taste.
Shaun LeBron
05. Sep 2015 · 14:20 UTC
cool mechanics and nice level progression. i love puzzlescript games like this
Beavl
05. Sep 2015 · 22:37 UTC
Puzzlescript fans here (we've made a bunch of games with it). Love this little game. Congrats on the level design, audio and set of rules. Cheers!
ZNCatlaw
14. Sep 2015 · 19:46 UTC
Nice! Very cute Kraken. I found this quite satisfying. I was always able to think about the levels and make a plan in my head, and I never felt like I was just using a guess-and-check approach.

Once note is that sometimes there was too much traversal. You probably designed the level wanting the islands to look like islands, but the result is that sometimes I have to move a lot in order to navigate to a ship. If the islands had been just one or two tiles each, rather than having rather large islands, I bet you could have made all the same levels solvable in less moves. Not a big deal, but since jogging back and forth is not really part of your puzzle, why include lots of jogging back and forth, right? ^o^//
NidzaKornjaca
14. Sep 2015 · 20:07 UTC
Solid mechanics, pretty cute graphics, nice music. Though it would be nice if it looped properly and there werent any of those awkward silent moments. Could use some more challenging levels though.