Block It by Jeroen Kappé
A game I made for LD33.
It's not 100% finished but it's playable.
I know it doesn't fit the theme.
I used:
Unity 5
a mix of MS paint, paint.net and photoshop
It's not 100% finished but it's playable.
I know it doesn't fit the theme.
I used:
Unity 5
a mix of MS paint, paint.net and photoshop
| Android (apk) Version 2 | https://drive.google.com/file/d/0B72aQq8jPcjcZ01BUm5vOGlGU1E/view |
| Windows (exe) Version2 | https://drive.google.com/file/d/0B72aQq8jPcjcWVk4UXJSLVRxS2s/view?usp=sharing |
| Mac Version 2 | https://drive.google.com/file/d/0B72aQq8jPcjcbjBaYXJMMG8zMGM/view?usp=sharing |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=57138 |
Ratings
| Coolness | 51% | 3 |
| Overall(Jam) | 2.78 | 893 |
| Fun(Jam) | 2.54 | 895 |
| Graphics(Jam) | 3.00 | 701 |
| Innovation(Jam) | 2.81 | 676 |
| Mood(Jam) | 2.50 | 927 |
1)The game feels a bit slow at times. Especially in the early game, you spend quite a bit of time just waiting for balls to hit your wedge, which is really kind of dull.
2)The controls aren't very well suited for mobile. Having to block anything that comes from the top half of the screen requires physically moving a thumb all the way up there, which can be uncomfortable, and can also really block your view of the screen.
I might suggest looking at a game called Gyro, which has a similar rotating mechanic with a more comfortable control scheme. You can slide your thumb left and right around the bottom of the screen almost like turning a dial that impacts the direction that the wheel faces.
Overall, the game is not bad but it really lacks variety. Enemies that would gravitate around the circle, enemies with complex patterns (e.g. sinusoid movement) would have been great.
The game could also be more dynamic. Speed ups at every 10 or 20 points would definitely have made it a lot of fun!
Would recommend.
Sound is waaay to loud. Blew my headphones out.
Would be interested in knowing what the finished version would have to offer. Keep me updated please!