1000 Fathoms by Dom De Re
A 2-Player Coop Game
(But you can play single player and just leave one of the players alone, the spawn area is relatively safe, you can also try controlling both players yourself)
Grab a friend and brave the depths, reach 1000 Fathoms for... Treasure? .. or something?
I don't know I didn't have much time to make the goal or the motivation clear...
Controls
Orange Player: WASD to move, Space to "fix"
Blue Player: Arrows to move Enter to "fix"
Alternatively you can plug in controllers, D-pad to move and A to fix
Goal: Reach 1000 Fathoms (The sub descends automatically, its more a survival thing), but if the Water level reaches 100%, you will die
You can't attack the monsters, just avoid them
Fix the leaks by "attacking" them
Credits
Code, Art and Design: Dom De Re (@dom_dere @irreverentpixel)
SFX: Dave Lloyd (@DuzzOnDrums)
- I neglected to ask Dave for game over sounds and death sounds, so thats my fault!
Ratings
| Overall | 1196th | 3.356⭐ | 68🧑⚖️ |
| Fun | 913th | 3.348⭐ | 68🧑⚖️ |
| Innovation | 893th | 3.235⭐ | 68🧑⚖️ |
| Theme | 1425th | 3.211⭐ | 66🧑⚖️ |
| Graphics | 1208th | 3.402⭐ | 68🧑⚖️ |
| Audio | 1069th | 2.946⭐ | 67🧑⚖️ |
| Humor | 1193th | 2.316⭐ | 51🧑⚖️ |
| Mood | 1344th | 3.161⭐ | 64🧑⚖️ |
| Given | 100🗳️ | 126🗨️ |
This is a really cool foundation for a game -- if you plan on developing it further you could add different enemies that require the player to make more complex pathing decisions (like a squid that inks certain squares, making them impassable briefly) or more movement options for the character (ability to jump over walls).
Found it somewhat difficult to control 2 characters at once, but I guess that's part of what makes it charming!
Enjoyed it!
The audio was a little uncomfortable to listen to. Mainly the water flooding in sound. There was a lot of static noise. Slapping a patch on was satisfying.
I think you have a nice core concept here, and well executed. Good job!
It's an interesting choice to make a multiplayer game for the jam, well player !
it was actually kind of fun as a multi tasker... didn't realize it was 2 players, i just controlled both at once and somehow managed to just scrape by. Could see this being a really fun multi-tasker kind of game
Liked the clunky walk sound effects. But it took me some time to understand that water leaks and water on floor were those. At first I thought it was some bubble and some spreading gas.
This game was nice, love the sound design of "fixing".
Great work, keep it up ! :)
Gameplay is simple but fun and tense, I found it funny you have to 'slap' the leaks to make them stop :joy: Good job on the submission!
it's neat
tested it on my own so but less thrilling than what you were aiming for
but it works
great result for a 1st ludum dare, sweet :)
Small bug, when Player 1 attacks, it changes to a different color.
Good game!
The Sfz background was too repetitive, sounded like white noise too much, would have liked it at a lower volumn compared to the rest. The clunking metal steps were great but again a bit loud would have liked them mixed a bit lower and maybe a few more varieties of sound.
Cool concept, I think you could have maybe done the map a bit more zoomed in I think with a bit more detail on the walls. I found myself leaning in to see.
Also the movement of the player character didn't seem to respond as I expected, facing the right direction to swipe was a bit annoying at times as it got more stressful.
Would be nice to be able to attack the monsters also some variety in the things 'attacking' the ship if you fleash this out.
Overall though good job!
Good job :slight_smile:
The graphics were good, and the game itself fits the jam's theme. However, I found the game a bit tricky to play, the audio was quite poor, and the goal of the game was not really clear. A decent try tho.
Cons: Music would definitely add a lot to the pace and mood of the gameplay. On top of that, the SFX for the punching kinda was creeky(?) at times, like it was just loud overall.
Apart from that, overall, the game was fun and well made in the given time frame and theme. There's room for improvements for the game to be built on like more enemies and further graphic work. However, the game is enjoyable nonetheless, great job!