VINDICTAE by Pickens Inc.
HI THERE! I'D REALLY APPRECIATE IT IF, AFTER PLAYING, YOU COULD LEAVE ME SOME FEEDBACK SO I CAN IMPROVE THE GAME ACCORDING TO WHAT PEOPLE THINK :) THANKS! /caps lock rant
As the soul of a murdered bystander with an unknown background, your twisted wraith desires to take as many souls with you from the army of the General that killed you as possible.
Unfortunately sound was a luxury for which I did not have time for, and I draw like a colour blind moose with a crayon drunkenly taped to its antlers.
NOTE that RMB enters 'possess mode' where you turn grey and have a few seconds to ram into someone to possess them, and that there is a few second cooldown until you can enter possess mode again.
I really hope you have fun!
Taha
As the soul of a murdered bystander with an unknown background, your twisted wraith desires to take as many souls with you from the army of the General that killed you as possible.
Unfortunately sound was a luxury for which I did not have time for, and I draw like a colour blind moose with a crayon drunkenly taped to its antlers.
NOTE that RMB enters 'possess mode' where you turn grey and have a few seconds to ram into someone to possess them, and that there is a few second cooldown until you can enter possess mode again.
I really hope you have fun!
Taha
| Windows | https://www.dropbox.com/s/g3kyfnnh9r13acn/Vindictae%20Ludum%20Dare%20Edition%20v1.2.exe?dl=1 |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=25346 |
Ratings
| Coolness | 89% | 2 |
| Overall(Jam) | 3.32 | 431 |
| Fun(Jam) | 3.33 | 330 |
| Graphics(Jam) | 2.57 | 879 |
| Innovation(Jam) | 3.33 | 281 |
| Mood(Jam) | 2.71 | 823 |
| Theme(Jam) | 3.39 | 578 |
It would be nice to know if you're dealing damage to enemies. I tried hitting the turrets and the big guy down from where you start but they're either invincible or super tanky.
Anyhow, good job, it's addicting.
@Sprawl Thanks, they are just stupidly tanky, but I'm taking your advice to heart with balancing.
@AlgorithmicsAnonymous If there's one thing I can actually do, it's make stupidly nonsensical similies :)
@Devjo, I'm surprised you complimented the graphics, thanks. The problem may lie more with conveyance than with controls, but it's definitely an issue requiring addressing.
Thanks all for playing!
@DinnerInTheDark thanks for the praise, and I agree, I've the biggest problem with the conveyance.
Thanks :)
@RiverAndRun Thank you for the praise! I wonder if I should make it easier.
Gj
Your game is actually really hard! Had to try a few times until I was able to reap even a few souls.
But if you get the hang of it the action really looks cool!
Sorry that you got stuck in my game (right before the end actually)
@TakeNapEveryday thanks! Hard seems to be the consensus, apparently.
@Team Klapperman How did you know I got stuck :)? And also thanks a lot for the praise! I'm considering making it easier, because sometimes as a developer you forget hwo good you are at your own game!
Possession is a nice idea... *hint* *hint*
One of the things I think would be interesting in a game like this would be to implement a 'field of view' for enemies, so that they only see the player when the player is in sight.
One complaint I had was that when I beat a level, I was immediately thrust into the next level without really much warning and I was killed nearly instantly several times just because I was still holding down the movement keys when the level changed(Don't worry, I'm guilty of this too).
I feel like this would make for a really good postmortem game with some more content and variety added to it.
Thanks very much for the feedback again, I'll definitely revamp this!
One bug I did notice too: the player's score is reset each level, leaving a lot of game overs showing 0 souls collected...
If it's any consolation, the murderer is in the final level, as the game was initially just going to be only the 'survival' mode.
Thanks for playing!
I really liked that soul harvesting idea. Graphics was little bad, but still solid entry!
Even if this all sounds a bit negative I actually like your game and had fun after I get into the mechanic, you just need to give more feedback to the player (and add checkpoints) so its not that frustrating.
~OadT Thank you for your honest and thoughtful feedback! I realize, ironically, that feedback is one of my weak points - the murderer is actually the boss, and it is just plain bad design due to time restraint that it takes so long for enemies to turn up. He was intended for survival mode initially, but I thought I'd end the few levels included there.
I will definitely add checkpoints and polish this game soon, taking in your feedback. Thank you!
Would love to make a post-comp version, some time soon!
Sound effects would have gone a long way though, it's very hard to tell if you're dealing/taking damage, especially when you're close to the walls.
Having to start from the beginning is pretty frustrating too since the game is not easy at all; i couldn't make it past level 2. Would make it more fair if the enemies actually had to turn around before firing at you, so you'd have a little time to ambush them.
Overall it's a nice concept with potential, though. Nice work!