THE PIT by Almax
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THE PIT consumes all
Deeper and deeper they fall
Into madness and yet
They still descend
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THE PIT is an FPS platform / hack&slash
- Fast paced
- Wall running
- Hack down evil culists
- Meet Frank
- Try to make friends
- Find out what’s at the bottom...
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| itch.io | https://teamterrible.itch.io/the-pit |
| Original URL | https://ldjam.com/events/ludum-dare/48/the-pit-5 |
Ratings
| Overall | 44th | 4.271⭐ | 50🧑⚖️ |
| Fun | 12th | 4.448⭐ | 50🧑⚖️ |
| Innovation | 364th | 3.719⭐ | 50🧑⚖️ |
| Theme | 118th | 4.271⭐ | 50🧑⚖️ |
| Graphics | 262th | 4.265⭐ | 19🧑⚖️ |
| Audio | 582th | 3.567⭐ | 17🧑⚖️ |
| Mood | 164th | 4.176⭐ | 19🧑⚖️ |
| Given | 8🗳️ | 15🗨️ |



@bravebanana, what bugs did you encounter? We'll probably do a post jam update at some point!
@mcdown, can you send me a screenshot of the error you see to teamterribledev@gmail.com thanks!
The final arena was definetly a high point, freedom of movement, many routes to take, no death trigger volumes... Didn't care for the pure platforming sections though.
Played it until the ending which, might I add, was a nice touch.
I think the final trial area didn't really work with the mechanics too well, since a big chunk of the appeal of killing enemies was the movement but I found myself being repeatedly killed over and over, but it was really pleasing when I finally figured out a route through it.
The music was good, the mood was good, the game feel was fantastic. Great job on this! Most fun I've had playing any game so far this jam
Note - a charismatic character named frank appeard in the right time, and for a moment i wished him to start to talk haha.
My best regards.
Do you plan to do more update after the jam ? Or create a complete game with these mechanics ? Like, seriously, this is a really good base, with more levels, a little story and level-specific gameplay changes, I can TOTALLY see that on Steam.
Oddly, the game pulled up SteamVR when I runned it, and didn't have any audio. I hear this is a common issue with Unreal Engine games.
Otherwise, this is absolutely perfect. <3
The platforming and combat feel great!
I love the Lovecraftian atmosphere too!
The movement mechanics are very tight, for the most part. The combat feels fluid when you get it right, but can be a bit frustrating at times when getting sniped out of nowhere, or when aim-assist-slashing into an enemy right as they let out their fireball. Still, those are small nitpicks in an overall great experience!
I'm not used to this kind of game so I needed a lot of feeling around at first, and also I had to set my keyboard up (tip for non-qwerty keyboard users, you can alt+shift IG and it'll switch without affecting your pc as a whole), a key-mapping option would've been nice.
Though it had its moments of fun and I really think there's a base for interesting gameplay, it mostly felt messy as I felt myself scout through the levels, rushing the elevators.
On a note, I often ended up stuck without the sword by a bizarrely triggered checkpoint, at the first encounter with enemies. Without knowledge of the run-on-walls thing, and clumsily making my way through the game, it took me a long time to realize what I was doing wrong, and namely, to get back to the submission page to take a look at the gif...
I was confused by the fact that the menu doesn't give the input info on attacks despite giving it for controls!
If any of this is fixed in the versions you'll come up with later, sorry for being the annoying guy, but other than that, I actually enjoy the basis of your game, it just isn't much my thing as is (but I still think it's a good entry).
I don't forget that you're a team of 2 only, too, and there's still stuff to be proud so gg!
I had trouble seeing the enemies, may be use more contrast on them will help :)
Nice job!
what a beautiful game!
https://www.twitch.tv/videos/1011787711
The game left me wanting to play more when I got to the end, though, which is certainly a good thing!
Great to get so much feedback! Glad you enjoyed it :)