The circuit by AdamsMcCall
A block-based puzzle game about fixing electric circuits.

There is no menu and only one level that is short and not challenging at all. It is more a proof of concept than a game. I'm still proud to have made it all work though !
Note that I provided linux and osx builds because godot allowed me to, but I didn't test them.
Ratings
| Overall | 219th | 3.742⭐ | 33🧑⚖️ |
| Fun | 180th | 3.766⭐ | 34🧑⚖️ |
| Innovation | 60th | 4.109⭐ | 34🧑⚖️ |
| Theme | 111th | 4.109⭐ | 34🧑⚖️ |
| Graphics | 319th | 3.645⭐ | 33🧑⚖️ |
| Given | 28🗳️ | 45🗨️ |
(I also have a similar zooming effect in my Godot game too so I was curious how you did it.)
The deepest circuit kinda doesn't make sense but it works :grin:
Overall, a good game with potential
So basically I parented them with each other like this:

The first camera zooms towards the ViewPortContainer of the second layer, then I use the camera of the second layer to zoom towards the ViewPortContainer of the third layer, and so on.
I wish I would have figured that out sooner so I could have focused on level designing.
I didn't dare touch Viewports because I knew it would take me longer than a weekend to learn them.
Do you have plans for the future of this game? Also, I think a map maker would be awesome!
I kinda want to continue it, but if I do I definitely won't use godot. The viewport management in this engine is just too much of a mess. Also I tried to keep the code clean at the beginning but I quickly moved to the "Quick and dirty" mode, so it would be hard to build on top of this mess.
EDIT: Also, for the record, the Linux build seems to work fine.
Pretty short but I liked every second of it.
It's a pretty original idea and it's executed greatly, it's fun, not too challenging, and I love the fact that you can see what's happening inside the deeper circuits!
Too bad there are not more than one level, and there is no audio either, but for a compo game that is quite understandable!
I dig it! Great job!
Also, I tried the MacOS build and it didn't work for some reason, so I just cloned your repo and built it from my mac instead
Cheers :fish:
Fantasic MVP!
It's proved to be too difficult for many players, but it might be perfect for someone as intelligent as you: https://store.steampowered.com/app/1245810/BitVault/
It's way more difficult than my game that's for sure, but I'll definitely play it some more. I left a review on steam by the way :blush:
You said it's a proof of concept and I can say it worked very well. Do you plan to work further on this? I can imagine like 100+ levels with this concept being a very engaging and addicting experience, at least for me.
And of course, the take on the theme is spot on. I would never think about this.
Would love to play more puzzles :)
But solid mechanics and good use of the theme.
Nice entry, congratulations!
Just a thing, when you press play, it could maybe automatically zoom in the nested section to follow the process (or open the view in another viewport to have both, but yeah Godot viewports are not really easy to play with).