Deep Cover by Silas Reinagel
Deep Cover is a humor-filled spy visual novel where you construct a clever cover story.
Windows, WebGL, and Mac version available: https://enigmadragons.itch.io/deep-cover

KEEP YOUR LIES STRAIGHT
You're the world's most charismatic super spy. Agent number Double O and a Half.
You masterfully tell lies but if your lies don't add up together, your enemies will become suspicious!
Carefully craft your narrative, as your lies and covers go deeper and deeper.
Infiltrate deeper and deeper into villainous lairs, or else the world's leaders may end up falling deeper and deeper into hypnosis.
How To Play - What This Game Is About
Since you are a super spy, you present ALL of your lies very believably, and it's impossible to directly contradict yourself in this game, but you might give a story that seems inconsistent and raises suspicion.
For example, if you were to say that you are a Parachute Instructor, and then later say that you hate traveling by airplanes, a villain will notice that inconsistency. Parachute Instructors typically enjoy airplanes and flying.
A good cover story is cohesive.
What makes this game interesting, is that you have to use different covers in different situations, so you can't just pick a single cover story. You will end up with multiple simultaneous cover stories as you get further in the game.
There are many different ways to win. It's up to you to present a compelling cover story and keep track of all your past lies.
Jam Notes
During the jam our team created all of the following: - Music - Sound Effects - Character Art - Environment Art - UI Art - Coding
Controls
- Mouse - Point and Click
Installation Instructions
- Download the Zip
- Unzip to a folder of your choice
- Run
Deep Cover.exe
Source Code
https://github.com/EnigmaDragons/LDJAM48
Credits
A game by the Enigma Dragons Jam Squad
Soundtrack 🎵
Stream/download "Deep Cover (Original Game Soundtrack)" on Bandcamp: - https://amerigo.bandcamp.com/album/deep-cover-original-game-soundtrack
| Link | https://enigmadragons.itch.io/deep-cover |
| Original URL | https://ldjam.com/events/ludum-dare/48/deep-cover-1 |
Ratings
| Overall | 153th | 4.065⭐ | 86🧑⚖️ |
| Fun | 225th | 3.896⭐ | 84🧑⚖️ |
| Innovation | 497th | 3.578⭐ | 85🧑⚖️ |
| Theme | 665th | 3.827⭐ | 83🧑⚖️ |
| Graphics | 212th | 4.313⭐ | 85🧑⚖️ |
| Audio | 122th | 4.108⭐ | 85🧑⚖️ |
| Humor | 122th | 3.963⭐ | 84🧑⚖️ |
| Mood | 496th | 3.819⭐ | 85🧑⚖️ |
| Given | 73🗳️ | 126🗨️ |



We've tried to add some more description on the page explaining what a Cover Story is. This isn't a dating sim. The villains don't care about your emotions (happy/humble/proud). They care about whether your story makes sense.
If you were to say that you are a Parachute Instructor, and then later say that you hate traveling by airplanes, they will notice an inconsistency.
Since you a super spy, you present ALL of your lies very believably, and it's impossible to directly contradict yourself in this game, but you might give a story that seems inconsistent and raises suspicion.
A good cover story is cohesive.
What makes this game interesting, is that you have to use different covers in different situations, so you can't just pick a single cover story. You will end up with multiple simultaneous cover stories as you get further in the game.
I hope that clarifies a bit of exactly what you, as a player, are supposed to be doing and thinking, during the game.
That script has saved so many development hours! I use it in all my projects.
That's a great idea for skipping to a chapter! We will try to add that, and maybe also game Checkpoints to smooth the post-jam experience.
How would you tweak the "suspicion"? Just rotate the bar to be more vertical?

We appreciate the feedback about it being tough to have to go back to the first stage. We'll try to implement a checkpoint system in the next build.
Players like you are what give us so much passion for creating indie games!
Хорошая визуальная новелла! ^_^
Amazing work!!!
Character designs are gorgeous and very impressive for a weekend jam. Music was very fitting as well.
I was wondering if the character Mr Trilby is a reference to the character from the Czho mythos, he's dressed simlar and iirk that character also had a cane.
I definitely wasn't expecting to run into two different people I'd told contradicting lies to, that was an interesting twist.
Managed to beat it on my second try, just barely, second mission was easier when I anticipated possibly having to fool two people at once.
I loved the art style.
Music sets the mood pretty well!
Sound effects are balanced, clear and precise.
Game design, core ideas and the gameplay feel are fantastic!
Story is also super fun!
I really liked playing it and creating funny stories as agent 00/2, haha.
Congratulations for the whole team on this! Loved playing this Ludum Dare entry.
Best regards,
Caio Varalta.
Only one thing about the gameplay: It looked quite easy. Or I was just lucky?
P.s. Loving the P5 vibes!
Only issues I came across - and only mentioning in case others have the same:
* Had set the resolution a bit lower than full screen, and noticed a couple of spots where the text overlapped.
* Mac build has a permission issue (we also noticed this in our game) and is a straight forward fix to add
```
cd <PATH TO APP>/Contents/MacOS
chmod u+x <EXEC FILE>
```
Art is gorgeous and the concept is a very interesting way to approach the theme. Sound design is really good, perfectly in the theme.
Seems to be a great Jam team.
Keep it up ! :)
The visual style of your game is great! it really feels like a manga where you are the main character :smile_cat:
The audio is good, the story and choices are really fun. Just one thing confused us a bit, we were not sure if previous lies made to different character impacted the next encounter. (I don't know how to phrase it, but it make more sense in the video)
Congratulation!
The game as a whole felt polished, and it really felt like the characters remembered what I said before.
It's clever, refreshing and fun. Good job to the team !
But a different character doesn't know what you told anyone else.
That's what makes this game really fun. When you are in a conversation with more than one, you have to tell lies that keep them both from getting suspicious. Depending on which cover stories you told before, that can be very difficult.
The story and writing for this game are also pretty good, and goes along well with the whole 007 parody aesthetic. 5 stars all across the board, this is basically perfect in my book.
"For our weekend jam" – is that how "jello" came to be? That was probably the best pun.
Didn't have time to finish, so I went back on another day and played some more.
Second attempt: https://www.twitch.tv/videos/1006662463?t=3m
Must have taken a while to handle all the different permutations. This would be a tough one to extend to a full game! I think this is the first visual novel style game jam game I've played. Groovy music. Art looked good in some areas and a little rushed in others (as to be expected for a jam game).
thanx guys
I loved the art, the music, the text, everything.
The game would be alright if you just had to answer one people at a time, but the idea of combining "enemies" really make it shine!
Great job all around and thanks for the game!