Dieper & Deaper by Chartle

We took the theme sideways and went with deep undercover! You play as Deaper, with assistance from Dieper outside in the van. Infiltrating your old workplace to delete your browser histories, you maybe find more than you bargained for...
Any and all feedback is very welcome!
If you're getting audio stuttering on WebGL please play the game through the executable (or try firefox first, it seems to mainly happen on chrome). You can also check out the non-adaptive version of the OST via the link below.
Controls: WASD or Arrows to walk around, left click to interact.
Changelog:
v1.1 Attempt at fixing NPC's not recognizing the player at all.
v1.2 Attempted WebGL Fixes
v1.3 Fix a story bug with the reception key
v1.4 Fix a story bug with the records room computer
v1.5 Working WebGL build! ~~No music though, so if you want music (which I highly recommend) please download the Windows executable.~~ Newest build has music!
v1.6 Attempt at WebGL music fix
v1.7 Working WebGL music fix
Ratings
| Overall | 173th | 4.037⭐ | 70🧑⚖️ |
| Fun | 145th | 4⭐ | 71🧑⚖️ |
| Innovation | 454th | 3.623⭐ | 71🧑⚖️ |
| Theme | 845th | 3.696⭐ | 71🧑⚖️ |
| Graphics | 607th | 3.929⭐ | 72🧑⚖️ |
| Audio | 164th | 4.029⭐ | 72🧑⚖️ |
| Humor | 85th | 4.088⭐ | 70🧑⚖️ |
| Mood | 293th | 4.015⭐ | 70🧑⚖️ |
| Given | 89🗳️ | 143🗨️ |
EDIT: Has been fixed!
The switches are a nice addition, I just wish I could have seen where they lead.
Cactus overpowered, nerf cactus :D
I like the graphics and music design. At the beginning I didn't undertood that there where some corridors cause we don't see the floor on them, maybe the angle of the camera should be changed a bit to make it easier to see where you can go or not.
I found a cactus costume by chance, I didn't saw it but an interaction appeared on my screen so I new there was something. I don't know if you did it on purpose.
Overall, I found it really easy to infiltrate, it was sadly not very challenging on that point.
Great job overall! :)
Overall very good though!
Game has a few bugs, though. Sometimes things you can click on (like the door you need a key for) won't let you click on them, and after you get access to the first computer, the game seems to get stuck in a loop by taking away your controls while the dialog happens, and then repeating the dialog infinitely.
Minus the couple of bugs though, I really like everything about this game, and think it's top notch for a game jam. Good job!
But there is some bugs: in the first time i encountered with the endlessly repeating dialog in the computer room, so in the second i could not get the key at the reception. I hope you will fix it. Good work!
Спасибо за игру ^_^
I love what you did with the sound and music! great usage of FMOD!
I also had problems getting it to work well in webgl. using Safari sadly still doesn't work for example.
What helped my game the most, and making it work for Chrome and Firefox was using FMOD's webgl specific platform settings and you can even try changing the sample rate to see if it will help your game.

Hope this helps! Good job with this game I really enjoyed it! 👍
A fun spy plot. Great music! Classic isometric graphics (brings back fond memories of SNES Shadowrun. Interesting and varied gameplay. What a jam game! You just earned the highest rating I've given out on an LDJam48 game yet!
My favorite moment was the voice line when someone saw me in my cactus disguise: "Are you disguised as a cactus?" I was not expected that one bit. Loved it!
1. The text that pops up when we interact with objects is too small.
2. Your cover image could be a screenshot of the game when you get instructions from your boss. I think that would be a better cover image. Of course with the name of your game.
So much detail and polish into this game. Well deserved 5 stars.
Amazed you could do all of this in this short time, guess you guys didn't sleep much? :stuck_out_tongue_winking_eye:
Congrats on the game! :spy:
My favorite part was beating up everyone in that room full of people.
I think it just needs a way to speed up the dialogues.
Great entry, good job!
It's a nice little story and a pleasure to play through. Pacing felt nice, and patrolling enemies provided just enough of an obstacle.
I noticed one weird thing with the camera - I could click on it to disable it before I got the key from the reception, but after I got the key, I could not disable the camera anymore. I'm not sure if that's by design or a bug.
I got the MacGuffin (by the way, kudos on the naming, gave me a laugh :laughing:) and had fun playing.

The atmosphere and humor is well done and I loved the Macguffin (Hitchcock) reference. The gameplay is fluid and the information horizon (vision cones) are perfect for keeping me aware of the risk without making it easier.
The cactus was a brilliant idea and nice mechanic for alarms, also the voice over: is he dressed like a cactus?
Even the little touch of running away ends the game.
Your team deserves to be on top. A 5 start overall!
I laugh at the cactus and his walking, gave me some nice Mr.bean/Leslie Nielsen vibes.
I was stuck in the first area for a longer than I'd like to admit. I beat up everyone and tried to use their look to open the door but nothing worked. I even left and got yelled at by the mission control dude. Didn't know what to do and wondered if I did something wrong, so I restarted.
This hallway didn't scream "walk over here" to me, because I think I was expecting to see a floor.

Would it kill the vibe if the hallways were 2 tiles wide just so half the floor was visible? :shrug: Maybe that's just me being derpy.
Once I got passed that little hallway, everything was pretty smooth. I got all the way to the room where we turn off the lights, I started running through and lights came back on, I got discovered and thrown out. I didn't realize the meter on the right was like a "detected" meter. Not sure that was explained in the game.
Anyway I gave it another shot and managed to get the McGuffin at the end of that room.
I like the variety of characters and disguises to use. And the silly story was fun.
Very good job!
Great game ! I love the humor.
Field of view a bit broken but it's ok. On my second run I just run through almost without stopping and finished it :/
I wish the diagonals (pressing up and left on the keyboard) were aligned with the iso grid. More on that in my [rant about isometric controls](https://blubberquark.tumblr.com/post/621835025877499904/isometric-controls)
I love the mood and the audio, especially on the win screen.