Deep Jam by MadR
This is my first game and my first game jam.
The game is about a game dev participating in his first game jam. The player must battle C#, time, Unity and other "enemies", as he descends deep in to the game JAM.
Don't get too slow while going deeper or the DEADLINE will crush you form the top.

Check out the the DEVLOG (also my first youtube video)
https://youtu.be/V-nNUI2dwOc
| Link | https://gamejolt.com/games/deepjam/610765 |
| Link | https://gamejolt.com/games/deepjam/610765 |
| Original URL | https://ldjam.com/events/ludum-dare/48/deep-jam |
Ratings
| Overall | 1231th | 3.336⭐ | 63🧑⚖️ |
| Fun | 1077th | 3.238⭐ | 63🧑⚖️ |
| Innovation | 1110th | 3.067⭐ | 62🧑⚖️ |
| Theme | 1121th | 3.492⭐ | 64🧑⚖️ |
| Graphics | 795th | 3.779⭐ | 63🧑⚖️ |
| Audio | 979th | 3.09⭐ | 63🧑⚖️ |
| Humor | 178th | 3.808⭐ | 62🧑⚖️ |
| Mood | 1001th | 3.442⭐ | 62🧑⚖️ |
| Given | 47🗳️ | 82🗨️ |
If only we could push deadlines back as easily in real life. All round good job!
Spamming the left and right clicks and memorizing the levels is pretty much the only way to win.
I think the enemies have too many HP and the right click power could be removed, since its only purpose is to be activated whenever it's available.
I got 1 friend to playtest he cleard it pretty fast :)
I agree with paul, its a neat idea and aesthetic, but the game is prohibitively difficult in its current presentation. I don't think enemy HP is an issue, i just feel like there's not really enough to get around. possibly even a small double jump or something would go a long way... a lot of the time you just have to take a leap of faith and start over if you're wrong.
Thanks for the feedback, will note it for my next jams.
But my friends ware able to clear it no problem, They might be ninjas!
The level before fighting your big character was hard, the boss battle impossible for me, this is more difficult than dark souls xD
Still, a very unique entry. ^^
The game is a little too hard, the thing you can do I think is expand the camera vision.
The level design is the weakest part I think. I died probably 20 times before I could even make it past the first clock enemy. The amount of stuff presented to the player with the controls and small platform size just made it very punishing. Thankfully the reset was quick. I eventually got down past the first layer then met my demise to a bird. Good news is that your jam went better than I did as you in the game XD
Thanks for making this! I enjoyed it!
I did it with a pen and took a photo with a phone. Thats the reason some sprites have different shades. Scaner would be better.
Cool game, well executed idea, very hard to finish.
The game has interesting idea and graphics style and feels smooth, but hard to play. I would suggest slower start maybe. For example, when you start and try the controls for the first time, you immediately die when you jump. Also, why not using W for jump instead of space? It was kinda hard for me to get used to these controls and couldn't get far in the game.
Thank You very much for Your feedback!
My main pain point was the first jump on the first level, more than half of the time I've touched that red things (error icons?).
@gameraccoon so u managed to beat it :)?
The game is pretty hard, I keep diyng at the begining, it's a little frustrating because I wanted to see more ^^
For your first game, you killed it!! nicely done!
Just an observation: When you die, it could be a good idea that the music should continue and not start again
Agree about the music, just didn't have time for polish :(
I tried so hard, and died so many time to Unity.
Great first jam !
I don't mind the speed but the hitbox for the errors is brutal, insta death even if I do land on a box! my best after 60 attempts must have been 10 seconds and the only time I made it to the second bit with the slidy boxes, where I lived for so short a time I didn't even know what killed me there
Keep jaming!
Cool idea / use of the theme.
Couple of suggestions for improvement:
- The best strategy seems to be to just smash both mouse buttons constantly: It resets the deadline as soon as possible. Maybe a solution could be to put both abilities (shooting and resetting) on a shared 'energy' resource? This way the player would have to make decisions. Do I engage in this fight with that enemy ahead first or should I push the deadline back first?
- The final boss seemed a bit unfair to me. A visual or auditory indicator just before he's about to attack would have greatly helped imo.
Looking forward to your next entry! :)
I'll check Your LD game. U can check out my devlog for this game if You are interested - you can find it on my games description.
I think, sometimes it would be great to see more on the left and right.
Had realy problems to even get through the second level. :D
Graphics and audio were both great, good job with that
Gameplay was really knives edge, and hard af, but not annoying. Reminded me of old shotgun ninja by cactussquid :)