Alice's fall by Brice Mahier
As Alice, you're falling down the rabbit hole, how far will you go? Don't forget to fill your lantern or you'll be left in the dark!
Controls : Arrows or A/D


| Link | https://bricemahier.itch.io/alices-fall |
| Link | https://bricemahier.itch.io/alices-fall |
| Original URL | https://ldjam.com/events/ludum-dare/48/alices-fall |
Ratings
| Overall | 734th | 3.021⭐ | 26🧑⚖️ |
| Fun | 827th | 2.542⭐ | 26🧑⚖️ |
| Innovation | 835th | 2.354⭐ | 26🧑⚖️ |
| Theme | 207th | 3.938⭐ | 26🧑⚖️ |
| Graphics | 404th | 3.5⭐ | 25🧑⚖️ |
| Audio | 487th | 3.065⭐ | 25🧑⚖️ |
| Humor | 516th | 2.25⭐ | 18🧑⚖️ |
| Mood | 434th | 3.273⭐ | 24🧑⚖️ |
| Given | 35🗳️ | 21🗨️ |
The visuals are pretty nice and it's cool that you used the lighting even though I think it makes for a bit of unfair gameplay (seing the platform at last moment when you can't really control the pace of the character).
Cool lantern refill mechanic!
I think it is a bit too slow paced, and you can't really react when you encouter a platform.
Nice job!
At first I did not realize that the orange flames should be grabbed instead of avoided, even after reading the description. Not a huge problem, just something to note.
I think that it is pretty tricky to actually dodge the platforms even when you can see them. This did lead to a pretty neat moment where I really felt the adrenaline after just barely missing the platform. The thing is, it is really hard to dodge the platforms--but it is possible. This makes *actually dodging them* a super interesting feeling. I really kind of felt like I was falling down a well--if I was actually falling down a well it would almost certainly be mostly luck whether I collided with any obstacles in it. I think this is a super neat way to encapsulate that kind of experience--and so I don't think it necessarily needs to be changed if that's what you're going for.
So yeah. Kind of a small game, but does have some really strong moments nonetheless.
Do you plan to keep working on it? If so, I think it'd be a good idea to experiment with making the flames only be "catchable" when colliding with the lamp, otherwise they'd hurt Alice somehow. I believe this could make the action a bit more dynamic. As some pointed out, it's very hard to avoid the platforms on time, especially the ones that appear on the center of the screen, and having the player move more frantically to avoid the flames (or reach them from a different angle) could help mitigate it.
Overall I really like this, great entry :slight_smile:
The game was interesting!
The light fade away was a nice touch to make the game more difficult! One suggestion that i will give is you could add some creepy music to make the game more dark.
Overall 4/5!
It is funny to consider how the book could have ended at the start if Alice smacked her head on the platform and died during the fall.
Graphics and music are the best parts, very nice considering this is a compo game done solo and within a week.