Into the Abyss by oeschmid
My entry for Ludum Dare 48. The theme was 'Deeper and deeper', so in this game you play as a diver, in search for a lost artifact within the bowels of the Temple of the Sea Floor. I wrote 10 levels up in Puzzlescript. There are some things I am more proud of, and some things that I am less proud of - I may take another look at this some time and refine it: specifically, improve some of the levels, give it more polish, and give another go at some of the pixel art.
Hope you enjoy!
Other notes: I used the following pallete for all my art: https://lospec.com/palette-list/seafoam
I also used the level select fork of Puzzlescript here: https://pancelor.com/PuzzleScript/editor.html
I recommend Puzzlescript to anyone interested in making 2d turn-based puzzle games. It's very intuitive, surprisingly powerful, and has some decent documentation and source code to read through if you do some looking online.
| Link | https://pastebin.com/0uxL5HXH |
| Link | https://oeschmid.itch.io/into-the-abyss |
| Original URL | https://ldjam.com/events/ludum-dare/48/into-the-abyss-1 |
Ratings
| Overall | 208th | 3.759⭐ | 60🧑⚖️ |
| Fun | 163th | 3.793⭐ | 60🧑⚖️ |
| Innovation | 230th | 3.621⭐ | 60🧑⚖️ |
| Theme | 629th | 3.272⭐ | 59🧑⚖️ |
| Graphics | 473th | 3.405⭐ | 60🧑⚖️ |
| Audio | 467th | 3.091⭐ | 57🧑⚖️ |
| Humor | 530th | 2.223⭐ | 49🧑⚖️ |
| Mood | 439th | 3.264⭐ | 57🧑⚖️ |
| Given | 56🗳️ | 86🗨️ |
Truly, awesome work!
The art style is very pretty, but I will say that sometimes I had a hard time figuring out what was going on in a level because it's so small
It must be tough coming up with interesting puzzle designs in such a short period of time. Well done!
The first boulder puzzle was my favorite. Figuring out I could block the walls with the boulder was a lightbulb moment.
Thanks for the feedback! Very insightful.
A few bugs here and there, but nothing serious, and the difficulty curve is excellent.
The mechanic itself was sweet, especially enjoyed minimalist levels like #9, where you just explore isolated quirks of the mechanics. In terms of level design, level 6 and 7 were a bit too claustrophobic in my opinion. It feels to me like you created a space that still has some nooks and crannies left to be explored, would love to play a post-jam version of this.
Your graphics are cute (player char quite sus though) and you did well with the 5x5 limitation. One resource that personally helped me a lot with PS is the thinky-puzzle-games discord, they possess lots of 'unwritten knowledge' about the language and are generally quite helpful folks!
Thanks a bunch for the sweet comment you left under our game, it took 2 years and many projects for someone to finally call something I made art and I suppose the feels were worth it :')
And you should be proud of your project! I really meant what I said :)
Never seen puzzlescript -- looks cool!
