sub hunt by trixydevs
This is my first time doing ludem dare and I have been doing game dev for only a year, so this isn't a great game. Source code is a available on the itch page labeled "ludemdare48" you have to import the project with the unity hub to look at it.
| this is an itch link! | https://trixy-devs.itch.io/sub-hunt |
| Original URL | https://ldjam.com/events/ludum-dare/48/sub-hunt |
Ratings
| Overall | 695th | 3.095⭐ | 23🧑⚖️ |
| Fun | 729th | 2.833⭐ | 23🧑⚖️ |
| Innovation | 657th | 2.857⭐ | 23🧑⚖️ |
| Theme | 668th | 3.19⭐ | 23🧑⚖️ |
| Graphics | 650th | 3.071⭐ | 23🧑⚖️ |
| Audio | 84th | 3.9⭐ | 22🧑⚖️ |
| Humor | 168th | 3.316⭐ | 21🧑⚖️ |
| Mood | 484th | 3.19⭐ | 23🧑⚖️ |
| Given | 14🗳️ | 15🗨️ |
The itch.io page may needs some configuration. The game is only playable in fullscreen right now.
And I complete your game~ GG~

The "how to play button" did not work for me (on browser, full screen). Not a big deal tho given it is really intuitive to play
I think giving the enemy the ability to shoot upward would be a nice addition: you are already trying to stay above them to shoot at them and, once your above, they cant touch you anymore. Moreover, I would add an invulnerability frame after being hit, especially for the last enemy where if he touches you once, you have lost cuz he sent so many torpidos.
I would not change the player way of shooting as I really enjoyed having to calculate where my torpido would land to hit the enemey tho, that was a fun mechanics
One suggestion I have is to make it so you can maybe aim your missiles with the mouse so you have more control.
The game fits the theme well, "go subs!" and I hope you do more jams in the future.
Congratz