Jackhammer Joe by Wall Jump Games
Welcome to Jackhammer Joe! This game is action platformer, where after falling deeper, ever deeper into a cave, you finally manage to get your grounding, and try to escape. This leads to 5 levels of platforming madness, where armed with only a Jackhammer, you must escape!
This game has 2 ways to play each level:
Escape the Cave: Solve the platforming challenge, and move on to the next screen Collect and Combo: Kill everything, drill everything, to gain gems and rack up a combo! These stats are shown when you die, and offer a nice sense of self-satisfaction (if this stuff self-satisfies you, otherwise you can just feel like the pro gamer you are), as well as giving a new harder twist on each level.


There are 2 Major Bugs to be fixed: 1. Screen shake just doesn’t happen. At all. And it is supposed to 2. Originally a rogue mode was planned, and I even got chunks and implementation for it done, but it was too buggy for me to launch the game with, so after fixing up its issues, I will release it, and deem this Jam Version complete
THIS IS THE JAM VERSION OF JACKHAMMER JOE! A mobile/steam version is planned to be released late 2021, with new areas, new enemies, new ores, and a base to explore + so much more! Stay tuned for updates on that, and follow my socials for the most frequent updates:
Twitter: https://twitter.com/walljumpgames/ YouTube: https://youtube.com/channel/UC6irT-f1Uh3kUofht7mYipwm
| Source (Password: ld48) | https://walljumpgames.itch.io/jackhammer-joe-source-code |
| Itch Page | https://walljumpgames.itch.io/jackhammer-joe |
| Itch Page | https://walljumpgames.itch.io/jackhammer-joe |
| Original URL | https://ldjam.com/events/ludum-dare/48/jackhammer-joe |
Ratings
| Overall | 828th | 2.762⭐ | 23🧑⚖️ |
| Fun | 796th | 2.643⭐ | 23🧑⚖️ |
| Innovation | 762th | 2.619⭐ | 23🧑⚖️ |
| Theme | 820th | 2.714⭐ | 23🧑⚖️ |
| Graphics | 812th | 2.545⭐ | 24🧑⚖️ |
| Audio | 644th | 2.55⭐ | 22🧑⚖️ |
| Given | 6🗳️ | 9🗨️ |
I had trouble getting over the first tall jump. I think the jump is a bit floaty. For 2d platformers I always recommend looking at Matt Thorson's Strawberry project.
I like the concept, the drilling down has a Downwell feel to it.
There is some nice puzzle/platform potential though for this game, so keep going!
Also, I uh.. encountered some bugs.


After I killed the bats in this level nothing happened. Was that the end? I'm not too sure.
Good job on the game!
- I like the idea of using a jackhammer as a weapon and as a platforming tool
- Combos sound fun, although I never got any
Problems
- Friction with walls prevented me from easily jumping up onto platforms/ledges
- I was never able to get passed the second ledge. The jackhammer pushed me to the left and I could not get back over fast enough
I would also recommend looking into color palettes. https://lospec.com/palette-list has a lot of really good ones. This may not be what you were going for, but often looks a lot better. You game has many fully saturated colors that do not necessarily look as cohesive as a good palette would.
If you are able to bug fix way the problem with the second ledge, or am missing something, please reply here. Good job!

I think this game can have potencial, but i have some issues:
1. I couldn't get over the first level since I couldn't really understand or it was too difficult to get to the second level.
2. I think it would be better if you put the story (The story on the bottom left corner) to the next scene when you press the start button.
3.The sounds were alright but some music woudive been nice since the player might potentially get bored over time.
4.It's hard to tell how this is related to the theme
Overall I think the game could have potential.
-WitekWitek
I might install parallels this week so I'll come back and check out the windows version later.
btw, you should park on this page what versions are on the itch page.
As I don't play to games like this a lot controls was difficult for me)))
and for me only space works to jump
Some of it due to bugs - feels weird that jump is much lower when standing next to a wall (jackhammering of walls could be a mechanic if polished, but no reason to make the base jump feel so bad just because a wall is near). Also sometimes got stuck in walls, sometimes got randomly thrown sideways from an enemy, sometimes got clipped in them.
Regarding the charging mechanic, would have helped to have an indicator on how much the jump is charged. Also might have been better to not have to hold space to charge, but to start charging automatically charge and press space to release, but maybe I'm just not used to controls.
Also for a keyboard controlled game where you die and restart a lot, having to switch to mouse just to restart doesn't feel great.
Overall, a cool concept, but maybe more polish of mechanics and interactions would have been better than more levels. Will be looking forward to the planned improved version.