Wandering by apeyrard
Wandering

Our submission for Ludum dare 48 !
A platformer with 4 levels. You should be able to finish it in 5 to 10 minutes.
Move with arrow keys Interact with E
Made with Godot.
Art:
- Shu Gong -- https://gongshu.fr
- Siyuan Wen -- https://twitter.com/noyyyy999
Music and sound design:
- Ge Ding -- https://ge-ding.wixsite.com/home
Programming and level design
- Alex Peyrard
| Link | https://apeyrard.itch.io/wandering |
| Link | https://apeyrard.itch.io/wandering |
| Link | https://apeyrard.itch.io/wandering |
| Original URL | https://ldjam.com/events/ludum-dare/48/wandering |
Ratings
| Overall | 544th | 3.743⭐ | 37🧑⚖️ |
| Fun | 1205th | 3.153⭐ | 38🧑⚖️ |
| Innovation | 1169th | 3.029⭐ | 37🧑⚖️ |
| Theme | 630th | 3.853⭐ | 36🧑⚖️ |
| Graphics | 38th | 4.628⭐ | 41🧑⚖️ |
| Audio | 246th | 3.917⭐ | 38🧑⚖️ |
| Humor | 1276th | 2.2⭐ | 27🧑⚖️ |
| Mood | 122th | 4.236⭐ | 38🧑⚖️ |
| Given | 12🗳️ | 16🗨️ |
I got stuck in the third level, and only really have nit-picky feedback.
Some of the step platforms seem to be *very* close to the player's jump height, which makes the parts of the game that should be easy more frustrating, and sometimes the game plays the jumping animation twice when getting stuck on one of these corners. The parts of the game where real platforming is required (e.g. bouncing off mushrooms) works much more smoothly.
In the third level, the behavior of the gate sprites was the opposite of what I expected. The gates face towards the screen when they're locked, and towards the player's character when they're unlocked.
I think the movement mechanics were a bit rough, I had issues with colliding and being launched in weird angles. I would have been happy with 1 less level and smoother jumping/collisions. The overall mood of each level was great, the music and environment paired well together.
amazing job overall!

Really realy nice art! Especially liked the parallax background on the second level. I normally wouldn't mention it, but since the pixel art is so nice, I have to say that I think the art did suffer a bit by not being rendered pixel-perfect. I haven't used unity much, but I know it makes that unreasonably difficult. I did get a decent result before using the [unity pixel perfect 2d camera package](https://docs.unity3d.com/Packages/com.unity.2d.pixel-perfect@3.0/manual/index.html). My LD47 entry used it, and it worked quite well (you can find it on my profile, if you want an example)
These are minor nitpicks, but I would have liked a slightly higher jump height. It sometimes took me a couple of tries to get over simple obstacles. And there was a part in the second level where I got stuck bouncing on two side by side mushrooms, where the monsters on the platform above knocked me back onto them. It took a lot of of button mashing to escape that loop. But other than those minor inconveniences, I really enjoyed this game.
btw the Yume Nikki reference fits well.
That's a really good entry altogether for me, well done!
Impressive amount of things achieved, even for a team, having multiple levels with multiple mechanics. Smart puzzles as well. It was a good call to prevent health loss / dying on touch with enemies, lets you explore puzzles and levels in peace. Though my first 5 seconds in the game were instant death as I decided to try jumping down. I'm just glad the girl wakes up rather than dies, some games are just irresponsible in this regard.
Very nice audio as well. But of course graphics are the strongest point, characters and background in particular. Was a treat to play those surreal levels in full screen.
Well done!
After the voting period has passed we will improve the controls :)
Looking forward to see the post-jam version, keep up the good work!