Hunter Gatherer by CptBubbles
HUNTER GATHERER
---
You are your ancient ancestor who only has two concerns in life: Eating berries and not getting eaten by bears.
Eat berries or animals to keep your sustenance bar up, collect rocks and wood to craft items that can protect you from bears.
---HOW TO PLAY---
-Run around with WASD
-Collect resources by holding F until the resource disappears
-Press Space to attack (requires spear)
-Press C to get into the crafting menu
-Hold T to place traps
--Running the game on Linux--
tar -zxf _hunter_gatherer_linux.tar.gz
cd HunterGatherer_Linux
sh run.sh
Requires .NET Framework 4.5
Built with C#, OpenTK, custom 2D engine and my randomization library RUL (https://github.com/MStadlmeier/RUL)
I mostly made this to test my engine, so feel free to give me feedback on any technical issues :)
And please do forgive me for the art...
---
You are your ancient ancestor who only has two concerns in life: Eating berries and not getting eaten by bears.
Eat berries or animals to keep your sustenance bar up, collect rocks and wood to craft items that can protect you from bears.
---HOW TO PLAY---
-Run around with WASD
-Collect resources by holding F until the resource disappears
-Press Space to attack (requires spear)
-Press C to get into the crafting menu
-Hold T to place traps
--Running the game on Linux--
tar -zxf _hunter_gatherer_linux.tar.gz
cd HunterGatherer_Linux
sh run.sh
Requires .NET Framework 4.5
Built with C#, OpenTK, custom 2D engine and my randomization library RUL (https://github.com/MStadlmeier/RUL)
I mostly made this to test my engine, so feel free to give me feedback on any technical issues :)
And please do forgive me for the art...
But good idea!
Small issues I ran into:
- When gathering in a forest a random tree would vanish not the one I thought I was gathering.
- At the end of the world it might be better to just stop movement rather than turn the player around.
The crafting balance is also a bit off - spears are more expensive, yet harder to use, while traps are cheap and always kill the target.
I think the player movement should be adapted, when moving diagonally - otherwise, it's really easy to escape the bear. I think the bear has the same speed in all directions, so the player can escape that way easily.
Still, the graphics are cool, and I like the idea behind the game. With a bit more depth and polishing, it has quite some potential.
Well done!