Little Shade's Big Adventure by Paul Merkamp

A very short game where you help a very small shade find his way deeper into the woods.
Ratings
| Given | 6🗳️ | 6🗨️ |

A very short game where you help a very small shade find his way deeper into the woods.
| Given | 6🗳️ | 6🗨️ |
Love the music, the art and the chill atmosphere.
Good job!
@roboolet I'm especially glad you enjoyed the music!
Thank you both!
The atmosphere and progression are definitely strong points. The first area definitely feels like "ah, I'm setting out on an adventure," and things get colder and more uneasy from there.
The graphics are nice, and you do a good job of distinguishing each area with your color and lighting choices. I like how there are enough tree variations that you don't notice them repeat unless you're really paying attention. I did notice some "seams" between textures in the backgrounds sometimes, especially when the camera was moving, but they were few and far between. The multi-layered background and parallax effect were really nice, especially starting out when the title scrolls away. The protagonist reminded me of [the wood spirits in Princess Mononoke](https://external-content.duckduckgo.com/iu/?u=http%3A%2F%2F1.bp.blogspot.com%2F-J8A0ofBvk9s%2FVcJZLKENmTI%2FAAAAAAAAAmU%2FNIavIQ8U0WA%2Fs1600%2F0082.jpg&f=1&nofb=1). It may have helped to have smoother animations on him, but it is a game jam and animation really drains time.
One graphical choice that was slightly jarring was the scaled-up light circle in the final scene; the rest of the game has a consistent pixel size, so it was noticeable when that texture was chunkier. The final moment was still very satisfying with the music and the animation.
The music was nice and definitely added to the atmosphere, especially as it grew more mysterious as the game went on. There were a little bit of popping in some places where the music started, stopped, and repeated --- I'd recommend using short fades in and out if you notice this, especially in places you're starting or ending a track in the middle.
The gameplay was pretty basic --- pick up mushrooms to move forward. It was appropriate for a short moody game like this but would obviously get tedious for a longer game.
Great work for 48 hours, and hope to see you around for LD49!
I'm graduating college next week, and I've had time to pick up more hobby game dev, so I fully intend on participating in every LD for the foreseeable future! Thanks again for your great remarks!