50 Step Treasure Hunt by Not_AS_Artistic
Made for LD48. The theme was "deeper and deeper".
Explore, remember, and optimize your route through this small cave!
You only have 50 steps to go, so watch where you step!
Arrow keys to move, Z to undo
My first game jam game! There's still a lot to work on, but I hope you like it!
| Link | https://not-as-artistic.itch.io/50-step-treasure-hunt |
| Link | https://not-as-artistic.itch.io/50-step-treasure-hunt |
| Original URL | https://ldjam.com/events/ludum-dare/48/50-step-treasure-hunt |
Ratings
| Overall | 1445th | 3.204⭐ | 29🧑⚖️ |
| Fun | 1293th | 3.093⭐ | 29🧑⚖️ |
| Innovation | 864th | 3.259⭐ | 29🧑⚖️ |
| Theme | 1719th | 2.778⭐ | 29🧑⚖️ |
| Graphics | 1593th | 2.87⭐ | 29🧑⚖️ |
| Audio | 1250th | 2.296⭐ | 29🧑⚖️ |
| Humor | 638th | 3.022⭐ | 25🧑⚖️ |
| Mood | 1440th | 3.065⭐ | 25🧑⚖️ |
| Given | 17🗳️ | 28🗨️ |
The 50 steps thing is a nice game mechanic.
I don't know either where it could come from but it was only in the web build maybe something unity messed up in the build🤷♂️
Maybe next time I'll have more time left to invest on some nice music. Thanks for playing!
@glorbax thank you very much!
@3dflow I definitely took inspiration from both! Thanks for playing :)
@divagated You'll have to find out what answer the monster wants. Explore around! Maybe you'll stumble into something you didn't know already

And it really depends how well you need it to rhyme, there could be at least hundreds of different combination. And the fact that the first word isn't even a real one (to my knowledge at least). I don't know how it's supposed to be pronounced, like "chess" or "jesse". :thinking:
So my best guesses for the first word were "press" and "messy". :shrug:
Yeah someone obviously is a fan of Baba. :smile:
As already mentioned, the undo mechanic was quite broken and also quite unnecessary. I think having just a plain restart would have been better. I mean, it was only 50 steps anyway.
This was also already mentioned but it had some scaling issues. The step counter didn't seem to fit to the screen whether I was full screen or not. The sprites also were a bit blurry which is most likely caused by Unity's default bicubic scaling, changing that in the sprite import settings to point/none or whatever it was called would help. And I also think there are some pixel perfect settings on camera (I don't really do pixel art games so can't remember for sure).

The only route to the poet triangle wizard made me push this block to the diamond and that completely breaks everything. Kinda similar how you could mess with the undo to get the blocks stop working too or get yourself lodged inside them.

Anyways, good job on your first game jam game! :thumbsup: It's not perfect by any means but it's fully playable and doesn't have any completely game breaking bugs.
I also did not expect the box to be pushed all the way over there, the intended route uses the portals and that would probably be the reason you though it was the only path. I'm pretty sure I know where that bug comes from, but I'm not too sure I could fix it without causing a bunch of problems. But I'll try!
Thanks for the feedback!
Still drawing a blank. I did try the most literal version though, ie. the hint itself. :sweat_smile:
@t-c oops, it completely slipped my mind while developing, I hope it wasn't too big of an inconvenience. Thanks for the feedback!