Blue Abyss by Alpha Wolf Studios

💬 [DESCRIPTION] 💬
In the depths of the ocean there is a submarine with the mission to rescue a diver at the bottom of a cave.
As you pass the pressure levels you will encounter different difficulties that will make a simple rescue become a complicated mission for the crew.
In the submarine there will be 3 people in charge that everything goes perfectly and that any part of the ship that breaks is fixed as soon as possible.
🎮 [CONTROLS & HOW TO PLAY] 🎮
ARROWS, WASD - Move left and right, up and down
LEFT MOUSE, CLICK - Point with the mouse in which direction you want to shoot, click to launch the missil.
On the top left corner, there is a crewmate panel, from there, you'll be able to control the crew. You can click or touch the letters or buttons that appear next to the icon.
Navigation: Allows you to control the ship. WATCH OUT! If there is no crewmate here, you cannot control the ship!
Turret: This room allows you to launch missils. It's upgrade will give you 5 more.
Oxygen: Be extremely careful with this one, you don't want to run out of oxygen.
Pressure: Watch this one too. ALERT! You will want to upgrade this one quick, if you go deeper without upgrading, you'll be in trouble.
Research: Allows you tu upgrade. You'll be able to research upgrades only if you have one crewmate there.

👨🏻💻 [DEVELOPERS] 👨🏻💻
Montero, Gonzalo
Olive, Federico
Sgro, Adrián
Tello, Guido
🎨 [ARTIST] 🎨
Balatti, Francesca
Casaux, Nicole
Giménez, Rocío
Jimenez Lamberti, Nicolás
Lafosse, Santiago
Rodriguez, Francisco
Supzeszyn, Ariel
🎧 [SOUND DESIGNER] 🎧
Alonso, Fernando
🎲 [GAME DESIGNER] 🎲
Beraza, Gonzalo
Welcome to the depths.




| Link | https://alpha-wolf-studios.itch.io/blue-abyss |
| Original URL | https://ldjam.com/events/ludum-dare/48/blue-abyss |
Ratings
| Overall | 715th | 3.628⭐ | 41🧑⚖️ |
| Fun | 958th | 3.316⭐ | 40🧑⚖️ |
| Innovation | 323th | 3.769⭐ | 41🧑⚖️ |
| Theme | 329th | 4.053⭐ | 40🧑⚖️ |
| Graphics | 864th | 3.724⭐ | 40🧑⚖️ |
| Audio | 604th | 3.539⭐ | 40🧑⚖️ |
| Humor | 1068th | 2.472⭐ | 38🧑⚖️ |
| Mood | 900th | 3.5⭐ | 40🧑⚖️ |
| Given | 59🗳️ | 56🗨️ |
It's a shame that the how to play tab doesn't actually show anything(at least it was like that for me), but once i figured out the game's mechanics I found it quite nice and completed it.
I'll play it and give my rate
This was a lot of content, very impressive. I only went as far down as the third level of pressure before losing from running out of oxygen, but I imagine if I replayed more I could get further since I would know the map better. It was pretty frustrating to have to start over from the beginning every time I died, and then doing the same thing as I did on the previous playthrough felt like busywork.
The navigation controls could be a bit more forgiving, such as not dropping as fast so quickly. When refilling oxygen, the oxygen bar can go up quicker so you're not waiting as long to go back to the depths again. And a clearer tutorial, like others said, would help as well!
I'm particularly impressed by the detail of watching people go to their new stations on the ship ... this is completely unnecessary for gameplay, but it's a nice touch. Hopefully it didn't come at the expense of too many other features.
Rather complex system design for a jam game, but not to the point that it was too overwhelming.
Cons: The game sometimes felt a bit TOO much at time with all the mechanics, but at the same time, that can also be seen as a good thing. I see potential for some things to be polished.
Overall, the game was enjoyable and well made within the given time span!