Blue Abyss by Alpha Wolf Studios

[raw]
made by Alpha Wolf Studios for Ludum Dare 48 (JAM)

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💬 [DESCRIPTION] 💬

In the depths of the ocean there is a submarine with the mission to rescue a diver at the bottom of a cave.

As you pass the pressure levels you will encounter different difficulties that will make a simple rescue become a complicated mission for the crew.

In the submarine there will be 3 people in charge that everything goes perfectly and that any part of the ship that breaks is fixed as soon as possible.

🎮 [CONTROLS & HOW TO PLAY] 🎮

ARROWS, WASD - Move left and right, up and down

LEFT MOUSE, CLICK - Point with the mouse in which direction you want to shoot, click to launch the missil.

On the top left corner, there is a crewmate panel, from there, you'll be able to control the crew. You can click or touch the letters or buttons that appear next to the icon.

Navigation: Allows you to control the ship. WATCH OUT! If there is no crewmate here, you cannot control the ship!

Turret: This room allows you to launch missils. It's upgrade will give you 5 more.

Oxygen: Be extremely careful with this one, you don't want to run out of oxygen.

Pressure: Watch this one too. ALERT! You will want to upgrade this one quick, if you go deeper without upgrading, you'll be in trouble.

Research: Allows you tu upgrade. You'll be able to research upgrades only if you have one crewmate there.

How to play SIN TRANSP.png


👨🏻‍💻 [DEVELOPERS] 👨🏻‍💻

Montero, Gonzalo

Olive, Federico

Sgro, Adrián

Tello, Guido

🎨 [ARTIST] 🎨

Balatti, Francesca

Casaux, Nicole

Giménez, Rocío

Jimenez Lamberti, Nicolás

Lafosse, Santiago

Rodriguez, Francisco

Supzeszyn, Ariel

🎧 [SOUND DESIGNER] 🎧

Alonso, Fernando

🎲 [GAME DESIGNER] 🎲

Beraza, Gonzalo


Welcome to the depths. asd2.png atlas idle morocho.pngSubmarino FINAL DESTAPADO.png

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Ratings

Overall 715th 3.628⭐ 41🧑‍⚖️
Fun 958th 3.316⭐ 40🧑‍⚖️
Innovation 323th 3.769⭐ 41🧑‍⚖️
Theme 329th 4.053⭐ 40🧑‍⚖️
Graphics 864th 3.724⭐ 40🧑‍⚖️
Audio 604th 3.539⭐ 40🧑‍⚖️
Humor 1068th 2.472⭐ 38🧑‍⚖️
Mood 900th 3.5⭐ 40🧑‍⚖️
Given 59🗳️ 56🗨️

Feedback

Lucas Rodriguez Roge
27. Apr 2021 · 02:54 UTC
Thats some good mechanic design right there!
TheMentalSheep
27. Apr 2021 · 03:35 UTC
Had a lot of content and was pretty interesting over all , well done !
karbirus
27. Apr 2021 · 03:38 UTC
love all the animals that were added into the game <3
Blanky and Rocket
27. Apr 2021 · 05:58 UTC
Wow this is super complex! Once I got the hang of the controls, it was really fun!
LocustJin
27. Apr 2021 · 06:39 UTC
This game is quite advanced, very nice job with sucha a complex idea. Art style is very nice and sounds are good.
Owinmowe
27. Apr 2021 · 06:44 UTC
@blanky-and-rocket @locustjin Yes, we did our best to make a game as deep as we could in the time. Ty both for the encouragement.
Janet Lin
27. Apr 2021 · 08:00 UTC
This was super ambitious and I loved the content included! Great job everyone.
Mehul
27. Apr 2021 · 08:01 UTC
Very impressive scope though wish the systems were explained more as felt like I missed a bunch. Still cool idea.
spadekHemoglobiny
27. Apr 2021 · 08:15 UTC
As everyone before me has said, there is an impressive ammount of mechanics, although some felt somewhat janky, for example upgrading the vision and reparation didn't work.
It's a shame that the how to play tab doesn't actually show anything(at least it was like that for me), but once i figured out the game's mechanics I found it quite nice and completed it.
Miguel Pignatiello
27. Apr 2021 · 12:59 UTC
great atmosphere, the combo lovers in a dangerous spacetime with submarine was goty tier
blobo
27. Apr 2021 · 14:55 UTC
I wish the game over screen wasn't an immediate fade to black, I would've loved to share a screenshot of my best run! Absolutely incredible work all across the board, the visuals are nice, the ambient water noises are a good touch (as well as the pressure warning!) and I enjoyed the challenge! Great game.
NicolasJL9
27. Apr 2021 · 15:44 UTC
@100th-coin thanks for the feedback! Yeah, we know about the how to play. The time of the run is a really good idea too! We'll talk to the team and bring this ideas.
Alanestudios
27. Apr 2021 · 15:56 UTC
Amazing game!
Sarduc
27. Apr 2021 · 16:40 UTC
Liked the detail of the ocean full of plastic stuff. The submarine management is a pretty neat mechanic. As a person with thalassophobia this game scared the shit out of me. 10/10
lukih
27. Apr 2021 · 17:45 UTC
Nice game bros, a very interesting idea. I hope see this in Steam next year.
Eugenik
27. Apr 2021 · 20:14 UTC
Good game for the small amout of time you had !!!!.
NicolasJL9
27. Apr 2021 · 20:43 UTC
@lukih thanks man! We hope to be able to update it soon!
breadstick
28. Apr 2021 · 04:05 UTC
A game with a surprising amount of depth (no pun intended)--managing the submarine can prove hectic in a good way. I was dodging mines while alarms were blazing that I was in unsafe depths... had to move my weapons guy to the pressure room to stave off disaster. I then drove towards a land mine and clicked, expecting to shoot it, but the empty missile launcher seat meant that I just crashed into the thing and died. Would sink again.
CheekiBreeki
28. Apr 2021 · 04:12 UTC
Wow, incredible job! Being able to pause and manage the submarine from the inside was a very cool and fun game mechanic. I really enjoyed this, nice job to everyone on your team! +1 for the character art inside the submarine!
ElSombrero
28. Apr 2021 · 04:14 UTC
Really good artistic job
I'll play it and give my rate
simex
28. Apr 2021 · 04:16 UTC
I think @100th-coin said it best, incredible work all across the board. the only nit pick I have is that I would have liked better in game tutorialization, and if that the worst criticism you can give to a game jam game that's saying something about the quality level.
Carraka
28. Apr 2021 · 13:32 UTC
It took me a while to realize that the reason I couldn't move the ship at all was because I hadn't put anyone in navigation!

This was a lot of content, very impressive. I only went as far down as the third level of pressure before losing from running out of oxygen, but I imagine if I replayed more I could get further since I would know the map better. It was pretty frustrating to have to start over from the beginning every time I died, and then doing the same thing as I did on the previous playthrough felt like busywork.

The navigation controls could be a bit more forgiving, such as not dropping as fast so quickly. When refilling oxygen, the oxygen bar can go up quicker so you're not waiting as long to go back to the depths again. And a clearer tutorial, like others said, would help as well!

I'm particularly impressed by the detail of watching people go to their new stations on the ship ... this is completely unnecessary for gameplay, but it's a nice touch. Hopefully it didn't come at the expense of too many other features.
nicholassoen
28. Apr 2021 · 13:35 UTC
Fun game. It reminds me of Super Mario water levels.
Alina Baybulatova
29. Apr 2021 · 06:14 UTC
Woow so beautiful graphic and adorable character! I really have fun to play this game! Thank you! Great atmosphere) Good job 👍
NaBo369
29. Apr 2021 · 18:16 UTC
This is a really impressive game, the amount of game mechanics in this game is insane!
Trexxak
29. Apr 2021 · 19:19 UTC
Refreshing to see a micromanagement game with subs, which for some reason surprised me :D
Rather complex system design for a jam game, but not to the point that it was too overwhelming.
Thinh
01. May 2021 · 21:04 UTC
Pros: I love the complexity that was in the game given the short time span of the game jam is remarkable. I also enjoy how all the graphics were consistent in art style overall and nothing was too detailed or too minimal than the other.

Cons: The game sometimes felt a bit TOO much at time with all the mechanics, but at the same time, that can also be seen as a good thing. I see potential for some things to be polished.

Overall, the game was enjoyable and well made within the given time span!
timon
06. May 2021 · 13:58 UTC
It took a little while to understand what I was doing, but that complexity made it all the more rewarding when things went well. Great job!