BLU by JGUR

|| WE ARE CURRENTLY EXPERIENCING PROBLEMS WITH UI SCALING! WORKING ON THE FIX ||
Thank you for taking a look at my LD48 submission!
BLU is an oceanic take on the theme, 'Deeper and Deeper'. You play as a mining Submarine, searching for the long lost treasure that had sunk to the bottom of the trench.
Your Submarine can only withstand certain pressure before you will crumple, so upgrading your equipment is a must. Since the Submarine isn't designed for long expeditions, the oxygen levels will deplete rather quickly, so it is useful to upgrade this as well.
To collect money to upgrade your equipment you must harvest and sell ores and resources. Search and discover the ores using your light, as when an ore enters your light's radius, it will become visible to what ore it is. When hovering over the ore, left clicking will harvest it. You can then sell your resources while in your inventory, and once surfaced, you can purchase the necessary upgrades needed.
CONTROLS: WASD to Move. E to Open Inventory. Left Click to Harvest Ores.
SCREENSHOTS:


GOOD LUCK AND HAVE FUN!
Ratings
| Overall | 659th | 3.15⭐ | 32🧑⚖️ |
| Fun | 702th | 2.883⭐ | 32🧑⚖️ |
| Innovation | 605th | 2.948⭐ | 31🧑⚖️ |
| Theme | 209th | 3.933⭐ | 32🧑⚖️ |
| Graphics | 401th | 3.517⭐ | 32🧑⚖️ |
| Audio | 664th | 2.4⭐ | 32🧑⚖️ |
| Mood | 596th | 3⭐ | 31🧑⚖️ |
| Given | 24🗳️ | 22🗨️ |
My only frustration was that due to the slow changing of direction, it got annoying to dive down to the level of an ore, scan it with the light, then move back up ~5m to go pick it up. I think if the lights were aiming at a slight down angle, it would have been a more enjoyable experience.
I also died 4 or 5 times at the beginning from the depth, because I didn't realize I wasn't seeing the full UI. Once I fullscreened the game, I saw what was happening. You might want to put a bold disclaimer in your game description letting people know to fullscreen it.
Depending on how you were doing your UI in Unity, you may be able to solve this in the future by changing the UI scale mode to "Scale with Screen Size" (or "Constant Physical Size" with a reference to the camera).

Good work!
Congrats on finishing this, game has a lot of potential!
At first, I tried the browser game, but the sizing was off, I couldn't see the health, so I downloaded the game and it worked.
The game was fun and the graphics are great. I either didn't understand the oxygen use or it's bugged because after it was depleted I went to the surface to refill and bought 1 oxygen upgrade. After that, the oxygen was full all the time and I kept going down mining, selling resources and buying resistance, until I finished the game(never needing to go up for air).
Overall a good game, good job.
It gets a bit repetitive after a few dives, but fortunately the bottom is not so deep, so it doesn't take hours to get the treasure.
Bonus points for the light effect (I'm a bit jealous. I had that in mind for my own game, but 1. I don't know how to do it yet, 2. I didn't get to develop my game enough to reach a point where it would have been useful).
One improvement I'll suggest is adding a small "bottom light" so we can see the ore we're currently harvesting. Took me a while to understand I was supposed to be on top of the ore to harvest it.
UI wise, it's pretty clean, but I'll suggest adding a "quit' button in the inventory, since every interaction is "mouse only" in this menu, it felt pretty weird to use the E key to close it. The "max depth" your hull can handle could be displayed under your current depth, as health go down very quickly and I didn't have enough time to react.
Overall, cool little game !
Your game has a similar concept to mine, but yours is much more thoughtful and methodical, where mine is more silly and you crash around (no penalty for crashing)
Upgrade system gives you choices as to how to upgrade the submarine
Anyway, it's a really nice submission. Congrats!