Dungeon Of The Darkest Depths by Maduke

[raw]
made by Maduke for Ludum Dare 48 (JAM)

This game is an endless dungeon exploration game. The goal is simply to see how far down you can go without dying. Maps are randomly generated from several different pre-made chunks to make things a little more interesting. Avoid enemies and traps and make your way to the staircase to descend further into the depths. (If the map doesnt generate a chunk properly... sorry in advance)

Controls are simple. Top down. WASD for movement. Mouse to look around and Left Mouse Button to use your ability.

All feedback is welcome. I learned a ton from this jam and wish I could load more content into this game.

All assets made by me during the duration of the jam. Photoshop, GIMP, blender, audacity, 1bitdragon and UE4 were used.

Post your highscore for us all to see who can get the farthest :)

Thank you for playing my game. Screen1.JPGScreen2.JPG

Ratings

Overall 1822th 2.684⭐ 21🧑‍⚖️
Fun 1847th 2.361⭐ 20🧑‍⚖️
Innovation 1878th 2.139⭐ 20🧑‍⚖️
Theme 1639th 2.917⭐ 20🧑‍⚖️
Graphics 1464th 3.083⭐ 20🧑‍⚖️
Audio 1252th 2.278⭐ 20🧑‍⚖️
Mood 1641th 2.75⭐ 20🧑‍⚖️
Given 11🗳️ 15🗨️

Feedback

oc1d
27. Apr 2021 · 10:05 UTC
Thank you! :) Instead of shooting I just avoided any enemies in the third run or so. The blue flames I thought I needed to collect at first. The music was a big downer for me I find it very annoying but at least you have sound and music! :) The Movement is not too bad and I appreciate you created your own models! Cheers!
MrsTari
27. Apr 2021 · 13:17 UTC
Nice Work ! i love the athmosphere ! :heart:
LDJam user 245544
28. Apr 2021 · 00:35 UTC
gameplay was smooth and fluid, although the lag between "firing" and the projectile actually moving, causing it to change its aim could be frustrating. Found it easier to just simply run past enemies instead of slowly working my way through them
GogglesKitty
28. Apr 2021 · 00:37 UTC
Pretty good game! I didn't bother trying to kill the enemies after a minutes or two just because it takes so long to attack. The gameplay would definitely benefit from the ability to shoot faster, imo. Either way, nice work!
🎤 Maduke
28. Apr 2021 · 00:47 UTC
Yeah I definitely want to change the attacking in the future to make it faster paced. The original idea was to have different abilities that you could pick up in the dungeon, but... yeah... took too long to do something like that
Skleembof
28. Apr 2021 · 00:59 UTC
Good job putting this together by yourself in time for the jam. The gameplay is very barebones but it's a good foundation for a full game. From here you can add new weapons, abilities, enemy types, world hazards.

I didn't like the traps though, it was kind of hard to tell when they would do damage and when they killed me it felt kind of cheap. It might just be that the animation for when its on looks too similar to when its off
LDJam user 245161
28. Apr 2021 · 04:47 UTC
Nice! Some love clearly went into the graphics & audio
NachoLR
28. Apr 2021 · 13:57 UTC
Kind of hard at the first run. Afterwards is not that difficult. Keep on!
gamesplusjames
28. Apr 2021 · 21:53 UTC
This was fun! I like the style you had going in the game for sure :) Nice work!
Jmartinez.gamedev
28. Apr 2021 · 22:03 UTC
Great choice having a fast moving character. I'd love the shooting to either be faster or more powerful.
loginaut
28. Apr 2021 · 22:12 UTC
This is a nifty little game, you did a great job using light to show where the enemies were and give the player a hint of what to expect. I found the enemies a bit challenging to kill and just ran through for my high score of 3, I assume it won't be the highest here :)

There were three things I *really* wanted while playing this game that your design seems to be screaming for. 1) It would be great to hold left-click to charge and release to increase attack damage, 2) it would be cool if the enemies damaged each other so you could bait them, and 3) the game feels like a rhythm game's cousin. I bet you could sync the enemies attacks to an onTick() that follows a beat pattern and have a really pleasant audio system.
miej
30. Apr 2021 · 07:34 UTC
the process of attacking was slow enough compared to the character/enemy movement that i found it a lot more effective to just ignore the ability to attack and focus on just finding the exit, which made it more of a maze game with some obstacles than an action-oriented game. that said, solid submission, and nice work on the procedural generation!
Substain
30. Apr 2021 · 10:19 UTC
The graphics were cool, but felt like the music did not match the mood very good. And I only had dead ends on level too, did I miss something? Still a great entry.
Dom De Re
30. Apr 2021 · 22:34 UTC
Nice work, I love the atmosphere, apart from the music, and it doesn't get too repetitive, amazing for 3 days work!
the_body
30. Apr 2021 · 22:52 UTC
Good work! I like the nice and easy art design especially lighting and glowing effects. Maybe it is seems to me a bit unclear when is enemy dead. Overall nice game.
Pedro Henrique Cesar
05. May 2021 · 14:07 UTC
Great atmosphere.
This game has potential, if the gunplay was more polished it would be a complete game, but right now its a lot easier to avoid enemies. A faster gunplay and enemies with batter behaviours would make this game a Jam masterpiece. Good luck!
VixenMink
06. May 2021 · 01:59 UTC
Had some trouble on my end getting this to run but really liked the concept