Dungeon Of The Darkest Depths by Maduke
This game is an endless dungeon exploration game. The goal is simply to see how far down you can go without dying. Maps are randomly generated from several different pre-made chunks to make things a little more interesting. Avoid enemies and traps and make your way to the staircase to descend further into the depths. (If the map doesnt generate a chunk properly... sorry in advance)
Controls are simple. Top down. WASD for movement. Mouse to look around and Left Mouse Button to use your ability.
All feedback is welcome. I learned a ton from this jam and wish I could load more content into this game.
All assets made by me during the duration of the jam. Photoshop, GIMP, blender, audacity, 1bitdragon and UE4 were used.
Post your highscore for us all to see who can get the farthest :)
Thank you for playing my game.


| Link | https://stormbrewgames.itch.io/dungeon-of-the-darkest-depths-ld48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/dungeon-of-the-darkest-depths |
Ratings
| Overall | 1822th | 2.684⭐ | 21🧑⚖️ |
| Fun | 1847th | 2.361⭐ | 20🧑⚖️ |
| Innovation | 1878th | 2.139⭐ | 20🧑⚖️ |
| Theme | 1639th | 2.917⭐ | 20🧑⚖️ |
| Graphics | 1464th | 3.083⭐ | 20🧑⚖️ |
| Audio | 1252th | 2.278⭐ | 20🧑⚖️ |
| Mood | 1641th | 2.75⭐ | 20🧑⚖️ |
| Given | 11🗳️ | 15🗨️ |
I didn't like the traps though, it was kind of hard to tell when they would do damage and when they killed me it felt kind of cheap. It might just be that the animation for when its on looks too similar to when its off
There were three things I *really* wanted while playing this game that your design seems to be screaming for. 1) It would be great to hold left-click to charge and release to increase attack damage, 2) it would be cool if the enemies damaged each other so you could bait them, and 3) the game feels like a rhythm game's cousin. I bet you could sync the enemies attacks to an onTick() that follows a beat pattern and have a really pleasant audio system.
This game has potential, if the gunplay was more polished it would be a complete game, but right now its a lot easier to avoid enemies. A faster gunplay and enemies with batter behaviours would make this game a Jam masterpiece. Good luck!