Bean Guy: Underground by Constantine Pallas

[raw]
made by Constantine Pallas for Ludum Dare 48 (JAM)

In this game, Bean Guy goes underground! Why? ... Well, why not!

Bean Guy: Underground takes about 10-15 minutes to complete. BeanGuyPoster-01.png

Thanks for playing :)Screenshot (42).pngScreenshot (43).pngScreenshot (44).pngScreenshot (48).pngScreenshot (49).png

Ratings

Overall 1330th 3.275⭐ 22🧑‍⚖️
Fun 1180th 3.167⭐ 23🧑‍⚖️
Innovation 1769th 2.452⭐ 23🧑‍⚖️
Theme 1272th 3.357⭐ 23🧑‍⚖️
Graphics 1527th 2.976⭐ 23🧑‍⚖️
Audio 917th 3.19⭐ 23🧑‍⚖️
Humor 106th 4⭐ 23🧑‍⚖️
Mood 1040th 3.4⭐ 22🧑‍⚖️
Given 5🗳️ 8🗨️

Feedback

Nicolas Revillon
27. Apr 2021 · 06:43 UTC
I really like the style of the game as a whole, it was really fun to play, congratz
Connorses
27. Apr 2021 · 21:14 UTC
The platforming felt pretty jank, but man this game has a unique kind of charm. I like it! You fit quite a few mechanics in there.
Ethanthopkins
27. Apr 2021 · 21:20 UTC
I played all the way through. I don't know if it was intended to be but it felt very surreal (which is something I enjoy). I enjoyed the humor in the game as well and the different mechanics on each level. The sound loop was a bit annoying but the levels were short enough to where it wasn't a big deal. Maybe try adding on to the length of some of the songs and I think that would fix it up.
FcValise
27. Apr 2021 · 21:39 UTC
To be honest I didn't went very far cause my computer was unhappy. The music and the mood was really nice and enjoyable though :)
Glaas
27. Apr 2021 · 21:44 UTC
The characters are extremely cute! It feels a bit floaty for a platformer at first, but I got used to it. Bean guy plushie drop when?
Jvdwijk
27. Apr 2021 · 22:50 UTC
Loved the characters and the game was pretty enjoyable!
blobo
17. May 2021 · 17:39 UTC
The character design is pretty great. I love how goofy it looks on the title screen! The dialogue was pretty funny, and I love the bit about the skeleton key obviously not working on a car. Great job!
Treeboater
17. May 2021 · 22:05 UTC
Love the character design, was super charming and pretty decently fun
Fupi
17. May 2021 · 22:32 UTC
Here's some notes I took while playing:
- Music is cute
- Graphics are all over the place in some areas
- Fun walljumping
- Jumping on enemies' heads is always fun
- Ok weird how I discovered the wall jumping mechanic accidentally and it was never used :p

So, I don't know how true that is, but the feeling I got while playing is that you got some assets from the Unity Asset Store and decided to make a game with them, which is fine, I thought it was pretty fun, but it does make the game feel disjointed. Things like the unused wall jumping mechanic, an A button appearing in the dialogue boxes, which you had to explain corresponded to the Spacebar in the controls screen, and the different particle effects and art that every enemy/collectible has. To be clear, I don't think there is anything wrong with using pre-made assets in a jam, I just think you should work a little more on making them all fit together into a cohesive game.