Bean Guy: Underground by Constantine Pallas
In this game, Bean Guy goes underground! Why? ... Well, why not!
Bean Guy: Underground takes about 10-15 minutes to complete.

Thanks for playing :)




| Windows Download | https://constantine-pallas.itch.io/bean-guy-underground |
| HTML5 (Play in browser) | https://constantine-pallas.itch.io/bean-guy-underground |
| Original URL | https://ldjam.com/events/ludum-dare/48/bean-guy-underground |
Ratings
| Overall | 1330th | 3.275⭐ | 22🧑⚖️ |
| Fun | 1180th | 3.167⭐ | 23🧑⚖️ |
| Innovation | 1769th | 2.452⭐ | 23🧑⚖️ |
| Theme | 1272th | 3.357⭐ | 23🧑⚖️ |
| Graphics | 1527th | 2.976⭐ | 23🧑⚖️ |
| Audio | 917th | 3.19⭐ | 23🧑⚖️ |
| Humor | 106th | 4⭐ | 23🧑⚖️ |
| Mood | 1040th | 3.4⭐ | 22🧑⚖️ |
| Given | 5🗳️ | 8🗨️ |
- Music is cute
- Graphics are all over the place in some areas
- Fun walljumping
- Jumping on enemies' heads is always fun
- Ok weird how I discovered the wall jumping mechanic accidentally and it was never used :p
So, I don't know how true that is, but the feeling I got while playing is that you got some assets from the Unity Asset Store and decided to make a game with them, which is fine, I thought it was pretty fun, but it does make the game feel disjointed. Things like the unused wall jumping mechanic, an A button appearing in the dialogue boxes, which you had to explain corresponded to the Spacebar in the controls screen, and the different particle effects and art that every enemy/collectible has. To be clear, I don't think there is anything wrong with using pre-made assets in a jam, I just think you should work a little more on making them all fit together into a cohesive game.