Into the Deep by Adam K

[raw]
made by Adam K for Ludum Dare 48 (JAM)

Into the deep is an underwater bullet hell. It offers fast, action packed shooter combat. You will find four enemy types, ship upgrades, and a unique score mechanic. It is meant to ramp up in difficulty and offer a challenging, but complete-able experience. There are 7 hand crafted stages to complete.

You earn score by killing enemies. You need to choose to spend your score to upgrade your ship or press your luck to beat your friend's scores!

This game was made by 2 programmers - Adam K and Steven G doing their first game jam. Everything except sounds were made from scratch specifically for LD48 using Unity, Gimp, and Asesprite.

Post a comment with your high score!

Ratings

Overall 1629th 3.015⭐ 35🧑‍⚖️
Fun 919th 3.344⭐ 34🧑‍⚖️
Innovation 1695th 2.561⭐ 35🧑‍⚖️
Theme 1179th 3.439⭐ 35🧑‍⚖️
Graphics 1753th 2.258⭐ 35🧑‍⚖️
Humor 1082th 2.462⭐ 28🧑‍⚖️
Mood 1668th 2.717⭐ 32🧑‍⚖️
Given 20🗳️ 41🗨️

Feedback

Exiled Burger
27. Apr 2021 · 05:31 UTC
I find the controls and gameflow very nice! Sound is also really good. Only thing I found lacking a bit was the graphics, but for the rest I really enjoyed it!
Gates
27. Apr 2021 · 05:32 UTC
Impression when opening the game up to the main menu: "oh no"
Impression when you start playing: "oh yes"
Overall a very very good game! Love the amount of mechanics you were able to implement in the short period of time (the seaweed slowing you down, upgrades, different enemies, powerups)! Only thing I have to say is obviously the menu would need a bit of work, and a sweet 'watery' background would have been a cherry on top! But again, very very good game!
dob
27. Apr 2021 · 05:37 UTC
Fun game! Interesting gameplay and enemies, and lots of complexity with the powerups. The difficulty ramped up really fast, but that's fine for this kind of thing.
Valid
27. Apr 2021 · 05:43 UTC
I liked the amount of upgrades available, the difficulty, and that seaweed. A little cleanup on the graphics and UI side would have been nice, but the game at its core is solid. Great work and congrats for completing your first game jam.
LocustJin
27. Apr 2021 · 06:53 UTC
Idea was great, your game is very very nice to play, power ups and possibility to upgrade boat is awsome. You did a very good job with this game and all the mechanics. I like slow down :P
thomas-olsson
27. Apr 2021 · 07:15 UTC
Simplistic and solid design. Love the fire rate boost. Sea weeds are a smart addition too.
Narwhals will take over the world.
Aerolink
27. Apr 2021 · 08:26 UTC
As everyone said, the game is very good and work well, but the graphics are pretty bad, and I found the sounds effect a little bit annoying. But appart from that, congratulation for your game!
LDJam user 250825
27. Apr 2021 · 08:50 UTC
The difficulty progression is great! The text is super blurry when not in full-screen mode for me (looks like some kinda mipmap bias issue?).
Mololo
27. Apr 2021 · 13:36 UTC
I like the variety of enemies and the progressive increase in difficulty.

Not the best graphics and the text is blurry, but the gameplay is entertaining and fun.

Good job.
Norris Eldridge
27. Apr 2021 · 22:55 UTC
Nice entry! And nice game name! :P
Tarcisiotm
28. Apr 2021 · 03:47 UTC
Good job on finishing your first jam! Simple and to the point, and you still managed to get an upgrade system in place.
kel
28. Apr 2021 · 03:55 UTC
Very nice work! Had a good time playing but I felt a bit bad killing narwhals XD
ThatANoNoWord
28. Apr 2021 · 04:04 UTC
It's a simple downwards shooter game of collecting O2 and defeating various enemies. It's quite fun and the implementation of an upgrade system is great! There are lots of obstacles that keep gameplay interesting.

Movement feels a bit slow, and shooting feels very static. Shooting should be faster, or at the least have some spread. The text and UI are very blurry and hard to read. Overall, pretty good game that could be improved upon.
crowvax
28. Apr 2021 · 06:26 UTC
Overall, a good game. Both of the mechanics you introduced are fantastic, as is the game's progressive difficulty. I can't say the same for the art unfortunately, and the user interface could be better.
KepperSnapper
28. Apr 2021 · 07:12 UTC
A simple, clean and solid entry! Love it overall! :D
Ghost_Wave
28. Apr 2021 · 07:24 UTC
First and foremost, congratulations on completing your first game jam.
The game is fun and I like the idea. As others have mentionned the graphics aren't the best and the text is blurry. But the gameplay is enjoyable and I had fun discovering the different upgrades.
Great work.
Heremeus
28. Apr 2021 · 07:41 UTC
I spent more times on this game than I'd like to admit. I really loved the upgrades. Gave killing the enemies a purpose and it felt like I had a great progression. The difficulty curve was good as well.

The only thing I personally didn't like, was the lives system. I died a good few times and going back from your upgraded ship in great bullet hell levels to the first ship and rather peaceful levels was a bit frustrating. I never managed to unlock the last ship.
Random-storykeeper
28. Apr 2021 · 08:15 UTC
I think the issue regarding the graphics is that they aren't very consistent. The non-outlined main game assets and the outlined hearts for the lives feel like they come from two completely separate games. It's a good job for a jam, and definitely better than what I could ever draw in 72 hours. :joy: But that aside, I think the premise of the game was generally straightforward and I like the idea of the air bar also being affected by hits from enemies and their attacks. The levelling up system was neat and it's great giving the players the option of sacrificing upgrades for a higher score. I don't really get why the individual ships have their own internal levelling system when it seems as though the only thing they upgrade is just the same stats across the board. If they have special unique abilities, that could give each ship more distinction.

The audio work is well done. The sound effects are super satisfying, particularly the one where you collect the oxygen canisters. Music is atmospheric and suits a game of this premise.
dmtroy
01. May 2021 · 07:16 UTC
Good job for your first attempt at a game a jam. I think you've done a really good job.
One think you might want to focus on next time is things like UI polish, the really basic looking titles and menu make the game look really basic and probably puts people off, but you've actually managed pretty solid gameplay for those who aren't put off.
Jonrei
02. May 2021 · 17:31 UTC
I always love games with upgrades and scaling difficulty! Good job :D
duo-afgebeld
07. May 2021 · 21:29 UTC
Great shooter! Altogether well balanced. It's challenging but it kept me coming back for more. The game becomes more fun as you get bigger guns. Some of the graphics look good, like the water plants and the dolphins, so I bet you can make the other graphics also look good with some work.
gamebuilder
13. May 2021 · 22:50 UTC
This is a fun game, though a bit on the difficult side. Maybe it's just me. Audio is well chosen. Overall, game-play is excellent. Nice work.
nardandas
18. May 2021 · 06:32 UTC
Fun little game. The biggest criticism I have is the text was hard to read, seemed like some kind of bilinear filtering thing. Aside from that, I found the difficulty to be a little spikey. I'd be cruising down the level and then BAM, bullet hell. The little shakey things that shot two projectiles were bit in that, shooting a ton of stuff directly at me. It was still fun, just maybe a little out of pace with the player's power.