Into the Deep by Adam K
Into the deep is an underwater bullet hell. It offers fast, action packed shooter combat. You will find four enemy types, ship upgrades, and a unique score mechanic. It is meant to ramp up in difficulty and offer a challenging, but complete-able experience. There are 7 hand crafted stages to complete.
You earn score by killing enemies. You need to choose to spend your score to upgrade your ship or press your luck to beat your friend's scores!
This game was made by 2 programmers - Adam K and Steven G doing their first game jam. Everything except sounds were made from scratch specifically for LD48 using Unity, Gimp, and Asesprite.
Post a comment with your high score!
| Link | https://murkadin.itch.io/ludum-dare-48-bullet-hell |
| Original URL | https://ldjam.com/events/ludum-dare/48/into-the-deep-3 |
Ratings
| Overall | 1629th | 3.015⭐ | 35🧑⚖️ |
| Fun | 919th | 3.344⭐ | 34🧑⚖️ |
| Innovation | 1695th | 2.561⭐ | 35🧑⚖️ |
| Theme | 1179th | 3.439⭐ | 35🧑⚖️ |
| Graphics | 1753th | 2.258⭐ | 35🧑⚖️ |
| Humor | 1082th | 2.462⭐ | 28🧑⚖️ |
| Mood | 1668th | 2.717⭐ | 32🧑⚖️ |
| Given | 20🗳️ | 41🗨️ |
Impression when you start playing: "oh yes"
Overall a very very good game! Love the amount of mechanics you were able to implement in the short period of time (the seaweed slowing you down, upgrades, different enemies, powerups)! Only thing I have to say is obviously the menu would need a bit of work, and a sweet 'watery' background would have been a cherry on top! But again, very very good game!
Narwhals will take over the world.
Not the best graphics and the text is blurry, but the gameplay is entertaining and fun.
Good job.
Movement feels a bit slow, and shooting feels very static. Shooting should be faster, or at the least have some spread. The text and UI are very blurry and hard to read. Overall, pretty good game that could be improved upon.
The game is fun and I like the idea. As others have mentionned the graphics aren't the best and the text is blurry. But the gameplay is enjoyable and I had fun discovering the different upgrades.
Great work.
The only thing I personally didn't like, was the lives system. I died a good few times and going back from your upgraded ship in great bullet hell levels to the first ship and rather peaceful levels was a bit frustrating. I never managed to unlock the last ship.
The audio work is well done. The sound effects are super satisfying, particularly the one where you collect the oxygen canisters. Music is atmospheric and suits a game of this premise.
One think you might want to focus on next time is things like UI polish, the really basic looking titles and menu make the game look really basic and probably puts people off, but you've actually managed pretty solid gameplay for those who aren't put off.