Voyager by Jesús González
Travel through deep space from your home planet to the nearest star. Inspired by roguelike games like FTL.

While on your way, you will be faced with both random and scripted encounters. If you're asked to, use the mouse to power and de-power the connections (click the connections, not the system names) between your probe systems and accomplish your current task.
Made completely from scratch (code, graphics, music) as it was intended to be a Compo entry before I missed the submission time. I also took the opportunity to learn about the Zenject framework and used it extensively in the game.
* Tools used * * Unity with Zenject * GIMP * Blender * Mixcraft
I improvised the music in the last 15 minutes before the deadline, so if it gets annoying, you can mute it with the M key.
* Missing or incomplete * * Balance, the game is too easy and slow as it is. * An in-game help system to better explain the inventory and the controls. * Far more random events. Currently there are 21, and the game still feels like it is repeating them too often. * I didn't manage to add some of the planned mechanics. The probe systems and connections were originally meant to be able to fail and break, and the player would have to repair or work around them in addition to completing the tasks. * After I finished the game I realized that many of the encounters don't make use of the probe systems so they don't show any visual feedback, and I made models for them (happens with ringed planets and asteroid fields). * You can get blocked in an encounter if your fuel is too low. * The item icons are terrible.
| Link | https://jesusgonzalez.itch.io/voyager |
| Link | https://jesusgonzalez.itch.io/voyager |
| Link | https://jesusgonzalez.itch.io/voyager |
| Original URL | https://ldjam.com/events/ludum-dare/48/voyager-1 |
Ratings
| Overall | 787th | 3.587⭐ | 25🧑⚖️ |
| Fun | 1538th | 2.886⭐ | 24🧑⚖️ |
| Innovation | 337th | 3.75⭐ | 24🧑⚖️ |
| Theme | 440th | 3.977⭐ | 24🧑⚖️ |
| Graphics | 600th | 3.935⭐ | 25🧑⚖️ |
| Audio | 978th | 3.091⭐ | 24🧑⚖️ |
| Mood | 411th | 3.886⭐ | 24🧑⚖️ |
| Given | 17🗳️ | 17🗨️ |
Thanks for the web build! Unless I'm doing something wrong it seems to be bugged though: During diagnostics when I click on anything, nothing happens.
- I thought the 3d view was completely unnecessary. I'd recommend either cutting it, or replacing it. Allowing the player to balance power management in-flight with different consequences to different powered modules would be pretty interesting.
- You need more components. Figuring out how to path to the right components is trivially easy (which is fine, because building a game in 42hrs is very hard). There's interesting puzzle gameplay to be had in making it a little harder to path to the components.
The experience was good, and I hope you keep working on this game! I can see a lot of potential here.
The peaceful cruising through space was quite relaxing as well.
I think the music is very cool, especially considering you did it in 15 minutes.
I don't have any criticism besides what you mentioned yourself in the description.
It's ambitious to make ftl in 48 hours :) I think you did well.
I got stuck when I found some fuel but didn't have enough power to active the robotics to collect it. A slider to control the audio volume would be good, I could barely hear anything when I had the system volume on max.
Played for almost 20 minutes and got about 5% of the travel.
I got some speed, distance and improvements overall, until I hit a situation when I could not use the robotics because of not enough power/fuel, and I could not progress:

Overall the game is great and unique!