My name ? by nyanpierre
My name ? is a little puzzle game about the life of a man that doesn't remember who he is. Travel through different ages of his life to find out his name.

Ratings
| Overall | 809th | 3.571⭐ | 121🧑⚖️ |
| Fun | 847th | 3.399⭐ | 121🧑⚖️ |
| Innovation | 1039th | 3.113⭐ | 121🧑⚖️ |
| Theme | 1505th | 3.117⭐ | 122🧑⚖️ |
| Graphics | 1272th | 3.338⭐ | 122🧑⚖️ |
| Audio | 665th | 3.492⭐ | 120🧑⚖️ |
| Humor | 1029th | 2.515⭐ | 105🧑⚖️ |
| Mood | 619th | 3.701⭐ | 119🧑⚖️ |
| Given | 228🗳️ | 335🗨️ |
(update) Yea there's no way I'll figure out the morse code.
Still, good work. Thanks for your game!
The second things that awoke emotions in me was seeing the cat and knowing that it lived a long and hopefully happy life. I had a cat since I was 8... my cat is 19years old now, so seeing the in game cat grow slowly reminded me of all the good memories.
About the game - it's game of equal or maybe even better quality than similar games one can found online. The story is touching (or maybe I'm feeling emotional today?). And the puzzles are definitely great and well done (sometimes I got stuck but for no more than 3 minutes and once it was totally my mistake).
Considering this was done as a jam... extremely good job. You can put in online for other people to play and no one would guess it's a jam game.
Also, I liked the little details / changes when switching the timelines. It really felt like peeking in somebody's life.
I think the audio at the middle level could have been a little softer. Some instruction on what was going on at the start of the game would have helped too.
Nice work!
Thanks for your comment ! And thanks everybody for your comments and ratings !
I think there's maybe two or three quality of life improvements that could be made that would take this to even the next level, such as adding in some user feedback on things like clicking the arrows between rooms.
Additionally, it's *really* good that you highlight what you can click on when mousing over something, but i think a better user experience would be giving the things you can click on a shader or something that changes colors even when you aren't mousing over it. I get how this could detract from the exploration of the game, but tbh i think the puzzle are a lot more interesting and i would rather be able to get directly into the puzzles without clicking on a ton of things every room to see what i can / can't interact with.
The only other thing is volume balancing- it was really startling when i opened the first safe because the sound was so much louder than the music. And when i changed houses between the dad to the son, it felt like it got a lot louder. That's really small and probably outside of the scope of a jam, but it goes a really really long way :)
Overall, incredible game. I love puzzles like these and the way you layed them out was really really clever (like the bugs for the safe code!!! really smart)
That was a really good interpretation of the theme, finally a game that doesn't take the "deeper" part literally ! The puzzles and riddles were enjoyable, it remininded me of that Flash point-and-click games era, a decade ago, that was really cool !
The ending could have been an AWESOME plot-twist... If the main menu didn't spoil it ^^'.Too bad !
Oh, and the music that adapt to the timeline is a wonderful idea that adds SO MUCH to the ambiance <3.
Congrats !
Super unique art style, and super original idea. Congrats!
I'm a escape & point and click puzzle fan, so I could figure out most of the game, but still got stuck in some minor bugs such as the clock puzzle (finding out the right spot of the pointers).
Also, I solved the second TV puzzle easily on trial and error (maybe I was luck?), and the Zn puzzle I recurred to external "help" (if you know what I mean), but I got the impression that the game prevented me from moving on when I solved it before... I can be wrong tho. Maybe that "hint" should be more explicit or replaced! Still it didn't affect my experience.
Music and sounds were very nice, I liked the mood, specially the jazz theme! Although I think the volume between the musics and SFXs could have a little more balance - might be easy to work on it!
Great job!
Les énigmes étaient nickel niveau difficulté, et le concept des différentes époques est top!
Les graphismes sont super cleans aussi, franchement bravo.
Aside from the puzzle with the bugs (I just couldn't figure out what order to do the numbers), I didn't need to look up the solutions.
I couldn't figure out the puzzle with the clock hands. Some of the information we were given, such as the time and the periodic table, was unnecessary, since I was able to complete the game without using those elements. Perhaps they were meant to be important, but weren't implemented.
Figuring out the final puzzle with the weather was very satisfying! I only wish I could figure out what this all had to do with the theme. Were the three people related?
Хвала квестам. Хорошая игра.
wrecked my brain the longest with the periodic table on the chest.. I saw the obvious clue in the TV but just couldn't get the order straight (thinking I already tried it).
Loved it very much.
I had trouble with the Morse code, I only got the 2 letters correct, but I always have difficulty when it comes to listening to specific sound (like recognizing pitch).
And I loved the music and the variations for each scenario!! Well done!
Some puzzles drove me nuts, but I was unable to let go until I got the Name. :grin:
I loved the music, graphics and overall style. I will definitely send the Link of the game to some friends. Keep up the good work.
**Hint**: try reading the page "as intended" (direct answer, articles, knowledge graph)
Solid puzzles, although most of the combo lock puzzles are easily brute forced once you figure out the numbers/letters to use. Had to resort to that a few times when the order wasn't clear to me.
I know the MC was dead before the game started, but the abrupt end made it look like he died from shock after learning his name lol.
The music is good for a puzzle game. Slow and unintrusive but with a bit of a mystery edge to it. I liked it.
I'm split on the graphics. It's not very consistent and mixes styles to a varied effect. On one hand, we have drawn elements (like portraits, doors, cats and so on) and on the other those textures from a completely different style (like some wallpapers, fire, wood here and there and so on). I think those two do not mix together well and create a bit of a graphical mess.
That did not stop me from enjoying the game though :smile: Well done!
I ended up taking notes while I was playing because there were so many clues - and it worked out well since I had the clues ready when I needed them :)
The difficulty seemed pretty good. For a couple puzzles I was confused initially but I just had to come back to them later after I had the missing clue.
I have such a hard time listening to audio versions of morse code :( but I did manage to do it anyways (with a bit of trial and error for the last letter).
I don't know if rearranging the books in the bookshelf did anything. I tried a bunch of different orders.
Even though I couldn't solve some puzzles, I got to the end of the game. I have mixed feelings about it: the player doesn't get stuck, but also doesn't get to experience the whole game. But I think that it's more good than bad. :slight_smile:
I would also appreciate highlighting of some sort on the clickable items to differentiate them from the non-interactive environment.
I also want to talk about the arrows on the letters and numbers on the code locks. Perhaps you could make the clicking hitbox a little bigger? As I've mentioned, I was able to finish the game, but this little upgrade would make the experience a little smoother.
The last code lock was very well thought out. I love the idea of large and small scope puzzles: some that are with you the whole game and some that are small puzzles contained within themselves. :heart:
Music is OK. It fits together with the style, that is what matters the most.
The art style is fine, but as was mentioned here in the comments before, there were elements that don't go well together, such as the photo on the computer in the beginning. I didn't find this to be very intrusive, but some people might.
At the end, I was a bit confused about the story. The ending didn't make much sense to me.
All put together, this is a very nice game, I would like to play more of it!
Here is my attempt:
https://youtu.be/Jf3_YFLczXk
I will say that I ended up brute forcing one puzzle (the critter one) and accidentally solving another (the chemical elements one, I hadn't even found the periodic table yet). My only suggestion would be to make it harder to brute force/accidentally solve puzzles.
Overall, loved it!